PlayStation 4


Xbox One

December 15, 2018

Fortune Island is open for racers today in Forza Horizon 4

Xbox has announced that Forza Horizon 4 has expanded its driving potential, with the release of Fortune Island, the first expansion for the game, it is available to purchase on its own, or as part of a pass.

With extreme terrain, perilous weather conditions such as atmospheric storms and the Aurora Borealis, a brand-new Horizon treasure hunt and a host of new driving challenges, Fortune Island is set to crank the Forza Horizon 4 experience to 11.

Go virtually bananas as Borderlands 2 VR is out now

It is time to step back into the world of Pandora and Borderlands 2, as the game is back, this time in a whole new dimension, VR. PlayStation VR supports Borderlands 2 VR and it looks like a crazy and awesome way to play.

Step into the boots of a treasure-seeking Vault Hunter armed with 87 bazillion possible guns on a quest to line your pockets with loot and free Pandora from Handsome Jack’s clutches. Blast bandits with real-world aiming, physically punch bullymongs in the mouth, find the perfect gun inside a life-sized treasure chest, and inspect your weapons from every angle. Catch-a-Ride and race across Pandora in first-person view, and experience the thrill of a psycho running toward you with grenade in-hand yelling, “Boom time!”

Dead or Alive 6 adds two more fights to its roster

Koei Tecmo has announced that two new fighters and a new stage are coming to Dead or Alive 6, with Brad Wong and Eliot bringing the character line up at launch to 24.

Here are the official descriptions for both fighters, provided by Koei Tecmo:

Brad Wong, known as “The Drunken Fighter,” is a master of Zui Ba Xian Quan. He uses his drunken style to confuse opponents while striking adversaries from unusual stances ranging from hand-standing and facing backwards to laying down on the ground. Wong spent years training in the remote mountains of China, until his master ordered him to begin a journey in search of a legendary liquor. After entering DOA’s third and fourth tournaments, he was missing in DEAD OR ALIVE 5, but the drunken boxer returns in DOA6, looking to take out all comers. 

Joining Wong is the traveling martial arts scholar, Eliot. Known as “The Apprentice of the Iron Fist,” Eliot launches at opponents with a furious volley of consecutive Xingyi Quan attacks thanks to techniques learned from his master, Gen Fu. After participating in the fourth tournament, Eliot set off on a journey of self-discovery and martial arts training alongside Brad Wong, where Master Fu permitted Eliot to learn the legendary style of Xinyi Liuhe Quan. Eliot enters the sixth DOA tournament with the improved skill and confidence of a true first-rate martial artist.

As for the new stage, its called Unforgettable and is comprised of elements from many of the stages from the series history, including hazards and alike.

The game is coming to Xbox One, PC and PlayStation 4, but apart from a 2019 release, we don't have anything else to go by.

Discover the changes in DiRT Rally 2.0

Codemasters have released a new video for DiRT Rally 2.0, which takes gamers behind the scenes and shares some insights on just what improvements have been made to the game, since the first released. Chief Games Designer Ross Gowing and Rally Consultant Jon Armstrong are the two folks in the video and they cover a range of things, including the new tyre models interacts with the improved road surfaces.

DiRT Rally 2.0 is coming to PlayStation 4, Xbox One and PC and is set to release on February 26th.

RollerCoaster Tycoon Adventures brings theme park fun to Switch now

Atari has announced that Rollercoaster Tycoon Adventures is out now around the world for Nintendo Switch, letting gamers take a full version of the classic Tycoon series on the go.

RollerCoaster Tycoon Adventures is the latest entry in one of the best-selling and most cherished franchises in PC gaming history. RollerCoaster Tycoon was created by legendary game developer Chris Sawyer and first released on Windows PC in 1999. While the game has come to mobile recently, players wanted a richer experience and Atari have listened.

“We are delighted to release our first Nintendo Switch game today with RollerCoaster Tycoon Adventures,” said Fred Chesnais, Chief Executive Officer, Atari. “RollerCoaster Tycoon Adventures is a fully-featured, brand-new entry in Chris Sawyer’s beloved RollerCoaster Tycoon series. Thanks to the capabilities of the Nintendo Switch, new and seasoned tycoons can play anytime and anywhere.”

In RollerCoaster Tycoon Adventures, players have three distinct game modes to build their entertainment empire — Adventure Mode (a spin on the classic Campaign mode), tricky Scenarios and the open Sandbox. Over 120 wonderfully wacky rides, restaurants, and shops ensure parks burst with eye-catching action, and the intuitive coaster builder lets players create wild, death-defying coasters with ease. 

Four unique themed environments, along with water and terraforming options, ensure every park is distinct and exciting. A streamlined simulation and game economy allow players of all ages and skill levels to build the park of their dreams. Play it on your TV or on-the-go — becoming a RollerCoaster Tycoon has never been easier!

The Princess Guide is set to release this coming April

NIS America has announced that The Princess Guide will release this coming April for PlayStation 4 and Nintendo Switch, more specifically, April 5 is the date and celebrating this, they have released a new trailer for the game.

In a land torn by chaos and war, a new evil rises. Now, four princesses from four different kingdoms must learn how to lead their people to victory. Commence the princess knight training regimen! As an experienced knight, you will choose a princess to become your apprentice. Teach her the art of war, and push back the evil that threatens to take over the land! With your choices directly impacting the way your princess knight fights, The Princess Guide gives military training a whole new meaning!

More information is expected before the game releases, so stay tuned.

Get the shotgun as Dusk has been summoned to PC today

New Blood Interactive have announced that Dusk, their 90's and demonic inspired shooter is out now on Steam, giving players the chance to relive the old days of gaming, but with a new twist.

The game is available now for a special price of $16.66 US, so get it while you can.

December 14, 2018

Portal Masters get ready to protect your phone in Skylanders Ring of Heroes

Portal Masters prepare yourself for battle, as Activision and developer Com2Us have announced that Skylanders Ring of Heroes, is out now in Australia for iOS and Android devices.

Players will be diving into the world as Portal Masters, the acting guardians of Skylands, and set out on an adventure to track down the villain Kaos and retrieve the stolen Book of Dark Magic.

The game allows players to engage in thrilling battles featuring a variety of Skylanders’ attributes and skill sets. In addition, real-time mana gauges and turn-based battles bring strategic elements into the fold.

Players will be able to enjoy a wide range of action-packed game content which features a ten-part story, challenging dungeons, and global PvP.

The stunning GRIS is out now

Today is the day that GRIS becomes available to Switch and PC gamers, with the debut game from Noamada studio, with support from Devolver Digital.

GRIS is the story of a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. Featuring the artwork of renowned artist Conrad Roset and scored by Berlinist, 

My review went up overnight and I loved the game, be sure to give it a read if you want to know more about the game.

Insurgency: Sandstorm is out now for PC

Focus Home Interactive and New World Interactive have announced that Insurgency Sandstorm is out now for PC, letting players join forces and fight against other players in all out war.

Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and unprecedented audio design that puts the fear back into the genre. Death comes fast, ammunition must be carefully managed, and the environment must be tactically navigated at every step toward victory.

After months of closed beta testing for pre-order players and a successful Open Beta weekend, Insurgency: Sandstorm launches later today better optimized and complete with all launch features. Launch is just the start for Sandstorm, the team’s expansive future updates will include new maps, weapons, cosmetics, mod support, and more, free of charge to avoid splitting the community.

Those looking for it on PlayStation 4 or Xbox One will need to wait a bit, as the game won't land on those platforms until sometime in 2019.

GRIS - Review

From the moment I first saw Gris, even in stills, I knew it was going to be a gorgeous game, but is the end result a piece of interactive art, or something more impressionistic?

Gris is a game about journey’s, or more specific her own personal journey as she attempts to put her world back together after it fell apart. This is a little bit of both gameplay and analogy, because it happens in the game is meant to represent her fall and then as you progress, the rebuild. As the game begins Gris is just sitting on a hand of stone, which is connected to a giant statue of a women and out of nowhere, it cracks, and she falls, when she does reach land, there is no colour or really anything, the only sense of anything is Gris herself.

The game gives you no direction, there is no cut-scene or monologue to explain anything, no mystical spirit to come and guide you, it is all on you and your ability to navigate a world devoid of everything. As you explore, Gris discovers a small ball of light that is just there, but soon after the world will allow for some more open leveled exploration, rather than just left to right. As you do, more of what makes GRIS the game, appealing comes to light, the game has very few puzzles and those that are mandatory, are not to hard, the optional ones though will provide more of a challenge.

There are no enemies wandering the world, though there is a boss that will emerge at some point, so you are free to explore, without fear of getting stuck or dying. Perhaps the only thing wrong with the game, from a control standpoint, is that Gris does not run, or move very fast at all, which I can agree fits into the world of GRIS, but there are times, where a faster walk would have been very welcome.

It is this approach that made the game easy to enjoy, however the lack of challenge meant that it was over far to quickly, even with a smattering of exploration thrown in for good measure. Perhaps the most surprising part is the boss, whilst not a danger, in that you can’t be killed by it, it still somehow manages to be a threat and with its ability to change shapes, you never know what you are going to experience the next time you see it. Thinking back on it, there was one time where it was easily able to provide a proper scare, which I was not expecting at the time, causing me to jump in fright, but the scare was not the worst part, it was what it represented, and that is the strongest part of GRIS.

The other element is the dress that she wears, is a little magical, in that it has the ability to change its shape and mass, most of which is used to solve some puzzles, but later on it gets the ability to help swim through water like a fish. These powers are fun to use, but apart from the swimming and a great ice puzzle, don’t really have any impact on the world, which is a bit of a shame. 

If there is one thing that GRIS does well is the presentation, both the visuals and audio elements are near perfect, with both parts coming together, to create a world, that even though is light on elements to begin with, still crafts a world that begs to be explored. The art style used was that of Conrad Roset and pausing the game at any time, or snapping a screenshot, will give you an incredible piece of art, that hanging on anyone’s wall would be a welcome thing.

Gris herself has a plain style, but the dress has gumption, with it having far more flare than one would expect. Each single piece of the visuals on their own, is impressive, the watercolour effect creates layers that provide depth and as you add more colour back to the world, start to shape the visuals in some of the most interesting ways.

The other half of the games presentation is the audio and sound effect wise, its pretty barren, there are some sounds, but they are quite tame, very rarely making any sound at all. The other part is the music and it is simply gorgeous, each piece comes together to craft a soundtrack that would not be out of place if it was play by an orchestra.

Even when the game is quiet, taking everything back to the very minimum, the soundtrack is still there, helping provide a sense of calm, which fits in with how Gris is feeling. When the action kicks up a notch, the soundtrack is quite accommodating, providing a wonderful score, that helps elevate the sense of danger and wonder.

GRIS is one of the most stunning games that I had played in years, not only does it offer a story that will impact each player differently, the fact that they manage to convey without words makes it even more impressive. The games length and lack of challenge hold it back a lot, even if the puzzles required slightly more thought, it could have made the achievement of completing the game, more of a prouder achievement. Still, if you want an experience that is like nothing you have had before, you need to give this game a go.

Review copy provided by Devolver Digital
Back To Top
Copyright © 2014 Maxi-Geek. Designed by OddThemes