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February 22, 2019

Anthem is out today


Today is the day, Anthem is finally out for all players on Xbox One, PC and PlayStation 4 and with Bioware behind the title, expect some amazing story, along with cool characters.



Designed to be played with friends, Anthem will have you suit up and explore a massive world that is always changing and evolving, thanks to shaper tech.

Is this a game you are going to pick up?





Reggie Fils-Aime is retiring and leaving Nintendo in the hands of (Doug) Bowser


Nintendo of America has announced that Reggie Fils-Aime is retiring and in his place Doug Bowser will step up to become the President of Nintendo of America. Reggie recorded his farewell and shared it on Twitter and while the change won't happen until April, expect to see more of Doug Bowser in the lead up to Reggie's last day.




Nintendo released a statement, which includes a message from the CEO of Nintendo Shuntaro Furakawa and the incoming President Doug Bowser, you can read it below, but for now Reggie, thanks for all the memes.

After more than 15 notable years at Nintendo of America, and nearly 13 as its President and COO, Reggie Fils-Aime will retire. His last day with Nintendo will be April 15. Doug Bowser, NOA’s current Senior Vice President of Sales and Marketing, will then succeed Reggie as President of Nintendo of America.
“I really appreciate everything Reggie has done for Nintendo,” said Shuntaro Furukawa, President of Nintendo Co., Ltd. “Inside and outside our company, Reggie is known as an exceptional leader. We are grateful that he is leaving the business in good shape with strong momentum. While we will miss him and we wish him the very best in his retirement, we are also pleased to have such an able successor ready to step into that role. Doug Bowser and the rest of the team will ensure a seamless transition and continued momentum for Nintendo.”
“Nintendo owns a part of my heart forever,” Fils-Aime said. “It’s a part that is filled with gratitude – for the incredibly talented people I’ve worked with, for the opportunity to represent such a wonderful brand, and most of all, to feel like a member of the world’s most positive and enduring gamer community. As I look forward to departing in both good health and good humor, this is not ‘game over’ for me, but instead ‘leveling up’ to more time with my wife, family and friends.”
“It has been my great fortune to work with and be mentored by Reggie for four years at Nintendo of America,” Bowser said. “And rest assured, we will continue to build on his work to evolve and expand our brand, furthering Nintendo’s global mission of creating smiles. There are millions more of those to come.”
Fils-Aime started at Nintendo of America in 2003 as its Executive Vice President of Sales and Marketing and became its President and COO in May 2006. His time with Nintendo began during the Nintendo GameCube and Game Boy Advance era. His leadership of Nintendo’s largest territory expanded the audience for Nintendo products as phenomena like Nintendogs, Brain Age, Wii Sports and Wii Fit brought millions of new players to the world of video games. Fils-Aime’s management led to record-breaking sales for products like the Nintendo DS, Wii, Nintendo 3DS and Nintendo Switch systems. At the same time, he communicated innovative new product features to a mass audience via his strong and affable personality, making him a favorite of media, members of the video game industry and Nintendo fans alike.
During his tenure, Nintendo of America has expanded its physical presence in the U.S., having established a key sales and marketing office in Redwood City, California, and built a new NOA headquarters in Redmond, Washington, that has received awards for its environmentally friendly design.
Bowser is an industry veteran who joined NOA in May 2015 as the Vice President of Sales before being promoted to Senior Vice President of Sales and Marketing the next year. During his time at NOA, Bowser led the sales and marketing efforts for Nintendo Switch, which became the fastest-selling video game system of this hardware generation through 21 months, according to The NPD Group. Previously, Bowser was an executive with industry powerhouse Electronic Arts, most recently as the company’s Vice President of Global Business Planning. He also worked at Procter & Gamble in various sales leadership roles in Asia, Latin America and the U.S.

Anthem is your last chance to win a PlayStation Platinum Hunters trophy


Today not only marks the release of Anthem, one of the years most anticipated games, but also the final chance this year, to win one of the coveted PlayStation Plus Platinum Hunters trophies. So choose your Javelin and get ready to unleash your power and you might be crowned one of Australia’s ultimate completionists.



If you don't have the game yet, you can order yourself a copy right here on the PlayStation Store.

As this is a competition there are rules and other boring things, so be sure to read them all over here, just a note the link provided by PlayStation is for Black Ops 4, so just keep an eye on that.

Team Sonic Racing dashes out a new track from the upcoming game


Another day, another look at Team Sonic Racing, this time, we are again taking a look at the music that players will get to enjoy as they barrel around the track, this time the music comes from the new track, Frozen Junkyard.



On this new track, Sonic and friends will race through a hazardous frosty junkyard and avoid treacherous obstacles, including lethal beams from a massive Death Egg Robot! Jun Senoue, the iconic Sonic series composer, has teamed up with Tyler Smyth of Danger Kids to create a new song for the track.
 

Following their successful collaboration on the “Infinite” theme in Sonic Forces, the duo is teaming up once again for a new track in Team Sonic Racing.

The game is releasing on Switch, PlayStation 4 and Xbox One on May 21st.

Craft your own cards in Super Dragon Ball Heroes World Mission


Bandai Namco have dropped a new trailer for Super Dragon Ball Heroes World Mission, which shows off the Card Creation mode and how players will be able to craft their own cards.



The game is set to release on April 5th for Nintendo Switch and PC via digital means.



Wrathstone is coming to The Elder Scrolls beginning next week


Bethesda have announced that The Elder Scrolls Online is getting a frosty update soon, when players will venture into the frosty depths of the Frostvault, when the Wrathstone DLC is released. Those who have the game on PC or Mac, will be able to start their adventures on February 25th, which is next week, those on Xbox One or PlayStation 4, will need to wait a little longer, March 12 is your date.

Get the inside scoop on Wrathstone, with the dev diary video that they have released.



If you still want more information, then you can hit up the official site for all the details you could possibly need.

This new DLC will challenge players to uncover both halves of the mysterious Wrathstone tablet with two all-new, four-player dungeons: Depths of Malatar and Frostvault. In Depths of Malatar, players will investigate sunken Ayleid ruins and discover the fate of a lost Imperial cohort. 


While in Frostvault, players must work to navigate the glacial rifts beneath Eastmarch in order to gain access to an ancient Dwarven vault. Both new dungeons will feature challenging monsters and bosses and provide fantastic new rewards including powerful item sets and unique collectibles.


Wrathstone will also kick off the Season of the Dragon year-long adventure, starting a journey that will take you to ESO’s next Chapter, The Elder Scrolls Online: Elsweyr, and continue throughout the entirety of 2019.



Obito joins the fight in Naruto to Boruto: Shinobi Striker


Bandai Namco has announced that Naruto to Boruto: Shinobi Striker has today gotten some free content, in the form of a new fighter, Obito



If you own the season pass for the game, you will also get extra outfits and Ninjutsu battle techniques, for your own avatar character. If you dont own the season pass, but do own Master Character Training Pack - Obito, that will also give you the content.

The DLC is out now for PlayStation 4, PC and Xbox One.




Take to the skies as Warplanes: WW2 Dogfight is out now for Switch


Take to the skies and help defend or takeover Europe as Warplanes: WW2 Dogfight is out today for Nintendo Switch, complete with some extra goodies.



Players will get the chance to switch, pun intended, between 30 historical planes, which you can paint to look however you like. But flying planes is not all you can do, you will need to set up a base, train new pilots and help protect them from a variety of threats.

With campaigns that will see you take control of planes that below to Great Britain, the USSR or Germany, there is no telling what events might unfold.


By training pilots, you can have them support you as you take to the skies, or you can fly solo and take all of the risks yourself.

With locations across Europe, Asia and Africa, you will need to ensure you have the right plane and pilots to win the mission.





Xenon Racer is taking you to Dubai and Shanghai in the latest location video


Soedesco have released another video for Xenon Racer, which shows off two more of the locations that players will get to race around when the game releases on March 26th, check it out.



In the "City of Gold" of Dubai, there are four racing tracks: Dubai Beach, Dubai Downtown, Dubai Island and Dubai Festival. The largest city in the world, Shanghai, offers two tracks: Shanghai Pudong International Airport and Shanghai Oval. All tracks can be raced in both directions.

The game is set to release on March 26th for Switch, PlayStation 4, Xbox One and PC via Steam. 

Take over the planet in X-Morph: Defense - out now for Switch


EXOR Studios have announced that their twin-stick shooter X-Morph: Defense is out today for Switch, giving players the chance to conquer the planet, no matter where they happen to be.



An unidentified object crashes into the surface of the Earth in South Africa. Rapid response units are immediately sent to the scene to investigate. It might be the first contact with an alien life form, after all. Upon arrival, all the human vehicles are obliterated by the aliens. Their base starts growing, covering the Earth with a strange, metallic substance.


It is the player that is the bad guy, as your consciousness is somehow transferred into the alien device and your only goal is to collect and harness all the energy on the planet. Strategize in the build mode by carefully selecting various types of alien towers or throw yourself right into heat of the battle. Build mazes for incoming enemies in an environment that provides exceptional planning freedom. Tear down buildings and collapse bridges to support your defense or to simply indulge in a spectacle of unprecedented destruction.







February 21, 2019

Far Cry New Dawn - Review

Ubisoft have found themselves a nice little niche with the Far Cry series, since 3, they have released a main game and then within a year, dropped a spin-off, for lack of a better word, but with New Dawn, they have changed the formula somewhat, but is that a good thing?

The game starts out with Carmina Rye explaining how the world ended and how people have slowly been making things work in this new world, but with the advent of people like the Highwaymen, looting anything and everything as they desire, help is needed and that is where you come in. As the Captain, your role was the security of a group of people that had been travelling up and down the east coast of America, helping people restore some sense of a normal life and now you are heading to Hope County. Your reason for going is pretty great, helping people out and the position that the Captain finds themselves in, as you can choose your gender again, make sense, once the opening sequence plays out. As this is a direct sequel to the events of 5, if you have played that one, then you will see a lot of familiar places and a few faces, as you help restore this little part of the world, assuming you care to.


The games biggest hook this time around, is the upgrading of the base, finding people that can help at stations and getting them the right things to make them work, it’s a solid cycle, giving you more of a reason to explore the world than anything else. With each section, like the Armoury, Medical or Cartography (that is the study of maps), you unlock more upgrades or items to assist you, for example that is guns for the armoury section, which now have levels to them. In order to upgrade things, you need to scavenge for supplies all around the place, the problem with this system is that the numbers can be quite exorbitant at times, requiring searches of multiple locations to find the right number of supplies. Things like ammo are now crafted with copper wire, which is everywhere, but unless you loot everything you can see, you can run out of supplies in which to craft with.


Weapons and vehicles are using this crafting system as well and while you can scavenge things from around the world, adding them to your collection, finding and collecting the resources to build your own is the best way and fastest way of obtaining them. If you have played any recent Far Cry game, the shooting is going to feel quite familiar as it is as tight and responsive here as it has been in recent games, driving is still as awkward as ever, being confined to the first person view and while the vehicles might be similar to 5, the addition of armour plating make them all feel more dangerous. The odd thing with the vehicles, excluding the fun Carmila (the plane) is that there are a lot of motorbikes with side cars in the game, I don’t recall ever seeing one in the previous game, so it makes me wonder, how did so many bikes find their way to Hope County, after nuclear bombs dropped.


Now, it is almost a sin at this point to not talk about the baddies of a Far Cry game and while the Twins do a solid job of presenting a threat, they never feel like they can follow through, thanks to the game making them feel worse than they actually are. Case in point after you first upgrade the base, the twins will shoot some fireworks into the sky, letting you know they are around, it turns out they have some kids hostage and want to tell you that they are not happy with you, the Captain, causing them pain. While on of the Twins is clearly dangerous, given her perpencity of randomly snapping and beating people to death with awesome looking bike helmets, the other is way more so, with her threats and plans. The issue is, once they leave, you have a single mission to check in with a scout, which triggers their promised attack, leaving you to defend Prosperity from their relentless attack. My problem with this and the Twins is that I never felt threatened by them, the enemies would charge at the gate, they would be shot before they got there, the trucks that would plow into the walls, letting enemies rush in and if one did, they might plant a bomb. What happened that first time, two people and a dog got up the wall and into the grounds I was protecting, but they were killed quite quickly, however the game decided that a lot more people got in and blew stuff up, the cutscene was quite odd, but then the game returned to how everything looked post upgrade.


The inconsistency also carried across to missions and random encounters, thanks to the games reliance on levels, which while making sure things scale better than past games, means that it blocks out of some stuff early on. As before, the vehicles and weapons have levels, but so do the enemies, most of the earlier ones you come across are low levels, which makes it easy to take them down, but as the idea of Far Cry is to explore the world and do things how you see fit, to now come across enemies that are 2 or 3 levels above you, only to have yourself  utterly destroyed by them, goes against what the series has been about for years. The idea of having levels is actually rather clever, as it keeps the challenge alive, no matter how long you play for, but it is not implemented correctly, and the game suffers because of it. The other gameplay issue comes from the lack of variety in things to do, the game boils down to run somewhere, collect all the junk, capture an enemy stronghold, upgrade your base and then do it some more.

One part that I did like was the enemy bases that you can capture, the mechanics of still sneaking in, taking out all the baddies, without being spotted are still there, made a little more challenging with levels and such, but it is what you can do afterward that mixes things up. Once the base is yours, you can salvage it, meaning you strip it of all useful items, then leave it and head back to your base, though if you do this, it will give the baddies a chance to move back in and when they do, they will increase the number of foes and protections around the place. This also means you can take it back a second time, and a third if you wanted to, which is something that works very well, but it also proves the baddies have no spunk as they won’t try to take back a base you are using.


Where the game shines though, for me at least, was in its presentation, the game looks amazing, there are times when I stopped and just enjoyed the views I was being show, it was just that good. Now as the map is the same as Far Cry 5, there are a lot of places that exist in both, Prosperity being one of them, but while it could have been easy for these places to be ruined shells of what we know, they actually have multiple levels of detail attached to them, some look mostly ok, some are just ruined shells and others have signs that people have been using them to survive. The world itself is far brighter and inviting than almost any other game in the series, thanks to the abundance of colours like pink and white, with some of the wildlife embracing those colours to fill the world in a nice way.


Characters from the last game also make a return, some in exciting ways, like Grace, where are some are the same people, just older and while it is easy to see they are the same character, they honestly don’t look like they survived the nuclear apocalypse. There are some ancillary folks that do look like that, but you rarely interact with them, unless you are looking for treasures in the wild, even the Twins look fine for growing up in the new world. Sadly, there is one character that I did not want to ever see again, as one of the Seed’s is back and they are as boring now as they were in the last game, something I hoped would never happen. The game feels the same as the last game, thanks to the amount of nature sounds in it, creatures doing what they do, people responding to attacks by shouting and what not, it is all good, the only odd side with the audio is the music. The underlying score is fine, but as you wander the world there are a dozen or so cassette players lying about, blasting their music, but also when you approach bases, you hear it, the music choices aside, it just never feels right, the world went to crap, but people were able to salvage music players, not important things, just music players.


Far Cry New Dawn is a game that I can easily recommend to series fans, as it takes what we know and adds a little more to it, all the while giving us a new reason to return to an old place. The levelling system is a great idea, but because it adds arbitrary restrictions to a series that has been known for player freedom, more so when Far Cry 5 was built upon that idea. Getting a chance to revisit Hope County and some of its citizens was fun, but some returning characters did not need to show up again, but now I hope this is the last time we them.


Review copy provided by Ubisoft Australia
 
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