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November 18, 2018

Warriors Orochi 4 - Review


What happens when you take two massive musou games and throw in a little Greek mythology, well, you get this one, but is the combination of multiple series, enough to entice players into this action hack and slash?

The story begins, with the Greek gods watching over the characters from both games, discussing who would be gifted with some unique powers and those characters are thrown into an alternate dimension. If this does sound familiar it is because it's almost the same premise from the previous game which may explain why the characters don't freak out. But none of the characters remember the last jaunt, so when they inevitably meet up with other people, they decide to fight but as the fight comes to an end, they realise they can work together it's a basic idea does provide a reason the characters to get together but the story overall doesn't get any deeper than that.


If you played any of the Warriors series over the years, either from the mainline games or one of the many spin offs then you will know exactly what you're getting here. Each mission has you running around a giant map defeating powerful enemies. stopping reinforcements, And other forms of missions in order to help your side win the battle there is nothing new to the core gameplay. Where things do get interesting is with the gifts bestowed on the characters each character has their own unique powers the taken call upon with some powers having an effect on some enemies, more so than others, discovering what powers work for who does provide a reason to keep trying new characters. The problem is the game sports over 140 playable characters and for the life of me I couldn't begin to tell you their names by the time I hit the second dozen characters, I lost track who is who which characters had what powers I'm which characters work best with others.

While it is incredibly cool do you have such a large roster it just becomes too many to even contemplate dealing with when you consider that you unlock weapons and abilities quite frequently, plus each character has others that they work better with and unlock more powers because of, you will find yourself being overwhelmed. Taking the time to invest in even one single mechanic with the number of characters the game offers is a full-time job if you want to make sure each character has the best weapons possible along with teaming them up with the most appropriate character then you best be prepared to spend a lot of time in menus. After a while I gave up on that in fact, I gave up on everything by the missions even the ones not contained within a story with far more enjoyable than anything regarding character progression.


Jumping into battle as you take 3 characters with you controlling one and then swap between the other to at will again this comes into play with the powers and abilities they have as a bonus you can also bring in a whole level of extra characters as support class if you bring in characters that don't work well with the ones you're fighting as to game will become quite a bit more challenging because of it. The game controls very well a lot of the attacks at assigned to face buttons but it's when you're starting to get into the magic and skills that you need to start learning in memorizing button combinations holding down a trigger and pressing a face button will result in a different outcome then if you had pressed the other trigger and a different face button. Having a character kickoff, a massive attack, launching an enemy into the air and then swapping to another character to complete the devastating combo is visually incredible but it does wear thin quickly.

Thankfully the game does take that into consideration as each mission will have a series of sub objectives to aim for from defeating a set officer, Or defeating a set number of enemies within a time limit completing these objectives will grant you gems and orbs which you can use in the menus to level up weapons and characters if you're not into that then doing the side missions is not going to provide you with a lot of incentive but at least it still breaks up the monotonous gameplay.


I play the game through on Nintendo Switch and I regret doing it now because it was on Switch, I love my switches great platform but it's more because the game was clearly not designed for it and in their rush to get the game on the system, they clearly overestimated their ability to optimize it. The load times are incredibly long getting into a mission results in some stuttering here in there at the start cutscenes are flat and characters look just as bad. The worst however comes from the enemies you're fighting I would run up to a crowd of enemies only completely changed her look now games loading up elements as you get closer to them is nothing new they've been doing that for a decade and a half now however when I run up into a crowd of enemies in there all dressed in white with white hats and then they change to Brown and purple that changes for to noticeable too even think about ignoring.

The other issue comes from the sheer variety of characters as I said after about the first 20 or so you tend to have them blend together problem is you keep meeting new characters continuously and even with how outlandish some of them are, they still blend into the background meaning that they don't make an impression. The games music is exactly what you would expect from a Warriors game and a lot of high energy continuous beat driven melodies that when in action really fit what's happening on screen the problem is you hear a lot of the same music or style of in the menus and again if you're spending hours customizing weapon loadout characters hearing the same guitar riffs and piano tones you're gonna want to turn the music off.


Anyone who knows me knows I'm not a fan of the musou type of game, while they are fun and serve as a great distraction ultimately the much the same regardless of the skin. I had hoped that Orochi 4 Would change things up for me the combination of different series and Greek mythology would make me want supply but the game is so overloaded with pointless and frustrating elements that it was a struggle to do so and given how I can't see the developers ending the series anytime soon unless something drastic happens in the next one this is my last game in the genre.


Review copy provided by Koei Tecmo

Take a deep dive into the world of Just Cause 4, with this new trailer


Avalanche Studios and Square Enix have released a deep dive trailer for Just Cause 4, as we are getting closer to the games release, check it out.



Set in the fictional South American world of Solis, Just Cause 4 takes the series’ incredible destruction and unique physics to a whole new level with the introduction of fully simulated tornadoes and other extreme weather events.

Rico Rodriguez returns in Just Cause 4 with his trademark parachute, wingsuit and, of course his grapple hook, now enhanced with new functionality and fully customizable making it the most powerful and creative tool the player has ever had.

The game is set to release on December 4, 2018 on Xbox One, PC and the PlayStation 4.

November 17, 2018

Fury's Apocalypse is unleashed in Darksiders 3


We are only a few weeks away from the release of Darksiders 3 and THQ Nordic and Gunfire Games have released a new gameplay trailer, showing Fury off in action, check it out.



The game is coming to Xbox One and PlayStation 4, with special deals happening now for the remastered versions of the first two games.

One Piece World Seeker sets sail this coming March


Bandai Namco has announced that One Piece World Seeker, which was set to release this year, but was delayed until 2019, now has a new release date and will hit on 15th March, 2019 for PlayStation 4, Xbox One and PC. With this good news, comes a new trailer for the game, check it out.



The gameplay footage also, provides a first look at the Skill Tree and Crafting/Cooking mechanics. By completing missions and progressing through the game, Luffy will be granted Skill Points that enable players to upgrade his powers and abilities via the Skill Tree to suit their own play style.

Crafting is accessed via Usopp or Franky, two of Luffy’s Straw Hat Pirate Crew, who can use items and materials found by Luffy in the world to create new equipment, while Sanji can cook Lunch Boxes for the rest of the crew, enabling them to explore the islands and gather additional resources for players.

Finally, Luffy’s incredibly powerful Gear Fourth mode is revealed for the first time, giving players access to powerful new combat skills and traversal techniques, abilities that last only for a short time.




Opinion: PlayStation missing E3 2019 is ok


With the news to PlayStation isn't going to E3 next year, it sort of shocked me, PlayStation has been a staple since the beginning and now them citing they are not going to do anything, no booth and no press conference was strange.

My first reaction is clearly they are crazy because there's no reason for anyone to give up what is essentially a weeks’ worth of focus on the company, yes there is a substantial cost behind it for the company, but that can't be the main reason to give up. If we look at 2018's performance there is no reason to think it went well, the press conference flow was horrendous, there were out of place musical segments and their booth was one third joint open space not really be sort of thing you want to have people see. The Last of Us Part 2 looked incredible and Ghost of Tsushima was visually far away the most gorgeous game I saw at E3 last year, but why they changed how they approached the press conference, I don’t know, but I think that is only the beginning of the changes coming to PlayStation.


Looking to Playstation's horizon there's The Last of Us Part 2, Days Gone, Ghost of Tsushima, Death Stranding and I think that's really it, I can't think of anything more, yes we got God of War, we got Spider-Man both incredible games but for 2019 and beyond I can't think of anything else. Recently a lot of the things PlayStation have been showcasing are remasters or ports of the classic titles which is much appreciated, because how many people have skipped over on the Wipeout series because they  never had a PlayStation One, so using the back catalogue to help bolster their line-up and mix it in with the current catalogue is smart. However with PlayStation VR being in the mix I think they've taken a lot of focus away from the PlayStation 4 games and split it, which as Nintendo can tell you that doesn't always work so well.

What are the past few years PlayStation have put incredible focus on the VR and while other VR options have required a heavy investment, the PlayStation system does not and has brought in a lot more attentional users than anything. Recently Astro Bot released and it garnered great attention the new game from FromSoftware is that as well so there's a lot of games that PlayStation VR, I don't know if that's where the focus needs to be. We've see an entry essentially in every major PlayStation IP so far is generation, the problem is PlayStation seem to have developed a pattern for the releases giving the developers way more time than would honestly be beneficial to them, not saying that the time is not well spent, because it's definitely is, it's just a matter of balancing releases as opposed to creative vision. God of War had a very lengthy development cycle but as the first in new series it was expected, the best example of game of didn't require that was Uncharted Lost Legacy, the spin off with the 2 girls using a lot of assets and tech from Uncharted 4, it worked for what they were doing, but one studio can't support PlayStation.


Xbox have had a slow start this generation there's no denying that, but they have been using the tools and leveraging their talent far better than PlayStation, with the Forza series being a perfect example. The engine that powers Motorsport is the same engine powers Horizon and while the games are vastly different, if one develops something cool, other studio can use that. Electronic Arts is the same with the Frostbite engine, the engine is used in the Battlefield series, the Battlefront series, the Need for Speed games and the upcoming Anthem game, it really is one engine to rule then all.  Where it works for them is that each studio has their own specialization, like DICE has incredible first-person knowledge, Bioware has character knowledge and yes they could get to that point where they have everything themselves, but in working together and leveraging their talents, each studio is able to get things up and running sooner. This is something that PlayStation doesn't have that and I think that is one of their anchors around there for a party studios.

Naughty Dog is not too far from a Sony Santa Monica, with the 2 studios are close by and while I can see them helping out, a time or two, I don't see them sharing resources past that. Sharing resources further out with studios like Bend or Sucker Punch is unlikely, because it's never been the PlayStation way, Nintendo is much the same way. PlayStation already announced no PSX this year now they said it was because I didn't have anything to show and I think that's the same issue with E3 2019, rather than offer up a mediocre effort and basically say a we don't have anything all letting you know third parties dominate their booth, this is them stepping back and saying, just wait and see. It's not a slight on the industry, it's not a slight on the fans or a slight on at the ESA who run E3 it's just a matter of the company not having anything to show.


There's no denying PlayStation will show content in 2019, with The Last of Us Part 2 which doesn't have a date is unlikely to release that year and given the success PlayStation of releasing games in the March/April release window with God of War and Uncharted 4, I would be hard pressed to imagine that they give that window up.  In April 2019 Days Gone is set to release so PlayStation clearly believe in that window, given how successful it's been for them and them giving it up would be like Call of Duty moving to an August release, possible, just not probable. The last major release for this year was Spider-Man at the beginning of September and if their next major title is April 2019, that’s a long period of time and as I said before we don't know what's coming post the games of E3 last year.

Ghost of Tsushima looks incredible, you can't watch that footage and not think that, the problem is I don't think the gameplay is where it needed to be for PlayStation and being honest the developers last game, Infamous Second Son didn't set the world on fire. The game itself was fine there's no flaws to it, there was just not enough variation from the past 2 entries in the series and with it being released in the launch window of a new console, it had to elevate itself and it didn't. Between that release, there were talks of Sucker Punch laying off people, so the game that may have been envisioned may not be the one we have now. Plus, with the announcement of Seikro from FromSoftware I think that may have given pause from the higher ups at PlayStation.

We've seen in the past with companies going to E3 and having nothing to show, Nintendo did it a few years ago with the Wii U, they still rocked up to E3 and it was during that time but they said no we're giving up on our live presentations and we're going to roll out a Nintendo direct style video for the show; That worked for them it gave them solid base to rebuild from. They realised what wasn't working for them so they pulled away from the live show and so far, it’s worked. Of course, PlayStation have kicked off their own event, inviting fans and while it has been doing well for them, I can only think that they want to be it doing better. Does this mean PlayStation might move PSX to E3 in 2020, I don't think so, I think we're going to see the events kept separate but it does raise the potential for PlayStation to take a year off and say OK what's work for us in the past and what do we want to do in the future. There's no point in debating about what may work I need a solid baseline first I must like Assassin's Creed did you can't do that if you're annualizing and it worked for them.


PlayStation backing away from E3 for a single year or more, is not going to be the beginning of the end of E3, as there are countless studios that don't attend the main convention but instead book out a hotel room nearby, industry and media from around the world already in town so hobby over hotel for half an hour or standing in a booth half an hour is no different. PlayStation will use this time to look at the company they want to be and what they want to do when talking to the fans and I hope at the end of it they come out stronger but it's not going to be the beginning of the end it's going to be the first page any chapter of what PlayStation is and hopefully it's something the week old can look back on and go I'm glad they kept away for a year because I want to like this PlayStation better.


Planet Coaster drops some interesting facts for its 2nd birthday


Frontier have announced that this weekend marks the second anniversary of Planet Coaster and celebrating that, they have released a trailer which shows off the vast wealth of content that the game has, along with a cool infographic.



Did you know that over 4 million toilets have been placed in the game since it released, that is a lot of toilet paper.. check out the infographic for other cool tidbits.


November 16, 2018

The Spider-Man story continues in Turf War


Insomniac Games have released new details about the upcoming content for Spider-Man, Turf Wars is the second piece out of the planned three and is coming on November 21st.



As was hinted in Marvel’s Spider-Man: The Heist, Hammerhead is the main antagonist in Marvel’s Spider-Man: Turf Wars. First appearing in the 1970s via the pages of Amazing Spider-Man comic book, Hammerhead — the organized crime boss known for his obsession with the mob’s glory years and a cranium surgically enhanced into a deadly weapon — has declared war against the other Dons of the Maggia, and are using equipment left by Sable International during its occupation of Marvel’s New York. Spider-Man and Yuri Watanabe will have to team up to put an end to the violence that has erupted in the streets of the city.


In addition, Marvel’s Spider-Man: Turf Wars features three great new suits. Many fans last May were excited to see the new version of the Iron Spider suit in the game, but several wanted the classic Iron Spider Armor from the comics. With Marvel’s Spider-Man: Turf Wars, we’re glad to bring it to the game! Speaking of armor, Marvel’s Spider-Man: Turf Wars will also have the Spider-Armor MK I to help round out your MK set in the game. 


Conquer the world anywhere in the world with Sid Meier’s Civilization VI on Nintendo Switch


2K have announced that Sid Meier’s Civilization VI is out today for Nintendo Switch and offers players new ways to interact with their worlds, expand their empires across the map, advance their cultures and compete against 24 historic leaders to build the greatest civilizations the world has ever known.



Sid Meier’s Civilization VI on Switch can take place wherever, whenever gamers desire – whether playing at home on TV or handheld on the go with full touchscreen support. In addition, Sid Meier’s Civilization VI for Nintendo Switch includes the latest game updates and improvements, as well as four content packs, which add new civilizations, leaders and scenarios:

·       Vikings Scenario Pack;

·       Poland Civilization & Scenario Pack;

·       Australia Civilization & Scenario Pack;

·       Persia and Macedon Civilization & Scenario Pack.

Gameplay on Nintendo Switch also enables up to four players to cooperate or compete for supremacy via local wireless network.

Pokemon Let's Go has landed on Nintendo Switch


Nintendo has announced that Pokemon has come to Nintendo Switch, with the release of Let's Go Pikachu and Let's Go Eevee, both of which are available to get digitally or in-stores.



Beginning their journey in Pallet Town, players will meet, catch, and raise many Pokémon on their journey to become the best Pokémon Trainer that they can be. In a story based on Pokémon Yellow: Special Pikachu Edition brought to the living room in high definition, players will need to work with their partner Pikachu or partner Eevee to thwart the dastardly plans of Team Rocket, who wish to take advantage of Pokémon for their nefarious ends. Even after the story ends, there’s more to do, with the challenge of battling skilled Master Trainers, trying to catch all 151 Pokémon, and more. Plus, any Pokémon originally discovered in the Kanto region caught in Pokémon GO can be transferred to Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!


Friends and family can get in on the fun and give a helping hand with the Support Play feature. For example, with this feature it’s possible for two siblings to explore the world together using a single Joy-Con and a Poké Ball Plus (or a single Joy-Con each) – they can even both have a Pokémon travel alongside them as well. In battles, both players will be able to control a Pokémon and issue it commands, giving them the upper hand, while they can boost their chances of catching wild Pokémon by throwing Poké Balls at the same time. And with the benefits of the Nintendo Switch console, friends and family alike can play on their TV at home or take it with them on their travels to catch Pokémon together anytime, anywhere.





E3 2019 is changing in a big way


Overnight the ESA released a statement about E3 2019, if you can believe it, but that is not the biggest news, PlayStation have announced that they are having no presence at all at the show.

PlayStation have been these since the very first E3, so 2019 marks their first year where they won't be at the show, in its 24 year history. Not only will PlayStation not have a booth on the floor, but they will not even have a press conference, leaving Tuesday night open for now.

Nintendo and Xbox have confirmed that they will be there, with both companies releasing statements about their attendance.

“E3 is an outstanding opportunity for us to share new games and experiences with fans and business partners from across the globe,” said Reggie Fils-Aime, Nintendo of America President and COO. "Every year, we discuss what will be the best way for us to take advantage of the next E3 show in order to bring smiles to people's faces."

“E3 is an incredible platform to showcase the vibrancy and creativity of the video game industry. The ESA continues to expand the event’s reach to fans and the industry, both in attendance and online, and we look forward to what’s ahead at E3 2019,” commented Phil Spencer, executive vice president, Gaming at Microsoft.
Among the leading video game companies already committed to participating in E3 2019 are: Microsoft/Xbox, Nintendo of America, Activision, Bethesda Softworks, Capcom, Epic Games, Konami Digital Entertainment, Square Enix, Take-Two Interactive Software, Ubisoft, and Warner Bros. Interactive Entertainment.


With an expanded emphasis on featuring never-before-seen content and providing immersive new experiences for attendees, E3 2019 will be unlike any prior E3. In addition, this year’s E3 will include an expanded presence for burgeoning video game sectors, including esports and the independent video game development community.

“E3 2018 broke records, and we sold out of both exhibit space and attendee badges,” said Stanley Pierre-Louis, interim CEO of ESA, the trade association that represents the U.S. video game industry and owns and produces E3. “We are confident that, through the continued creative innovations delivered by our participating member companies, E3 2019 will deliver the same kind of excitement and energy. This year, we’re looking forward to expanding E3 beyond the walls of the LACC and connecting gamers and attendees with incredible video game content throughout the entire LA Live complex.”

Does PlayStation leaving the show make you less enthusiastic for E3 2019?

RollerCoaster Tycoon Adventures is coming later this month


Atari has announced that RollerCoaster Tycoon Adventures will be hitting Nintendo Switch on November 29th and have released a new trailer to celebrate, check it out.



As Atari’s first Nintendo Switch game, RollerCoaster Tycoon Adventures brings the legendary RollerCoaster Tycoon series into the next generation — combining classic RollerCoaster Tycoon gameplay with brand-new twists, all customized for Nintendo’s unique console. 

“This announcement illustrates our strategy,” said Fred Chesnais, Chief Executive Officer, Atari. “It highlights our overall corporate plan - first our ability to produce high-quality games, second to outsource some segments of the value chain to key industry players, and lastly, it keeps us on track to reach our objective of profitable growth for the current financial year."

In RollerCoaster Tycoon Adventures, players have three distinct game modes to build their entertainment empire — Adventure Mode (a spin on the classic Campaign mode), tricky Scenarios and the open Sandbox. 

Over 120 wonderfully wacky rides, restaurants, and shops ensure parks burst with eye-catching action, and the intuitive coaster builder lets players create wild, death-defying coasters with ease. Four unique themed environments, along with water and terraforming options, ensure every park is distinct and exciting. A streamlined simulation and game economy allow players of all ages and skill levels to build the park of their dreams. Play it on your TV or on-the-go — becoming a RollerCoaster Tycoon has never been easier!



The cult classic returns - Killer7 is out now for PC


The cult classic Killer7 is out now for PC, thanks to NIS America. Ported at 60 FPS and 16:9 aspect ratio, this timeless visual style feels at home on modern machines. With riveting twists and turns in its iconic storytelling, you'll want to be wary of what's lurking around the corner...



Wipe off the monstrous grin of the "Heaven Smile" terrorist organization, and exterminate enemies with a syndicate of seven deadly assassins, each with their own exclusive abilities. Who will cross your path in this fatal plot?




 
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