PlayStation Studios has established Team LFG

PlayStation Studios CEO Hermen Hulst, announced overnight that they have started up a new studio within the company, Team LFG.

Team LFG is the second studio founded this year by PlayStation, after Dark Outlaw Games was founded back in March. Which might seem odd given that in 2024 they closed down three studios, Firewalk Studios, Neon Koi and the beloved London Studio.

I suppose where the difference for Team LFG, is that they were founded out of Bungie and are more of an incubation project then a fully new studio, at least for now. All we have now is the below message from the team, which does confirm their project is some sort of team-based action game.


Hello, world. It’s a delight to meet you, and we’re very grateful to be joining PlayStation Studios.

Our studio is headquartered in Bellevue, WA, with team members working both on-site and remotely throughout the U.S. and Canada. We are a team composed not just of industry veterans who have shipped titles like Destiny, Halo, League of Legends, Fortnite, Roblox, and Rec Room, but also industry newcomers with fresh creative perspectives and skills. We are passionate about exceptional action-based gameplay, moment-to-moment game feel, and richly social virtual worlds.

The “LFG” in “teamLFG” stands for “Looking For Group.” We are driven by a mission to create games where players can find friendship, community, and belonging. We want our players to feel excited when they log on to discover their teammates already hanging out online. We want our players to recognize familiar names and to make myths and memes out of each other. We want our players to love remembering that one time where they pulled off That Play that changed the whole story of the match. As we say on the team – dat’s da good stuff.

We will make immersive multiplayer worlds propelled by action games that players can learn, play, and master for countless hours. We want to build our games with our communities, inviting players to be a part of our development process through early access playtests. It’s critical that we stay nimble enough to react to player feedback, not just in our lead-up to launch, but throughout live service as we continue to grow the game and community for years to come.

Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games. Players will inhabit a lighthearted, comedic world set in brand-new, mythic, science-fantasy universe. We can’t wait to reveal more.

‘Til then, we’ll do our best! Thanks for reading.”

So, there it is, a new game from a new team. When will it release, what will it be called, what will it be on? Those are all good questions and honestly, there is little chance of us learning about those details for a few years.