Borderlands 4 releases Bounty Pack 2 and a number of fixes

Borderlands 4 releases Bounty Pack 2 and a number of fixes

Gearbox have announced that the second Bounty Pack for Borderlands 4 has been released, which for those who own it means new guns, gear and more. In addition, a new update has also been released that fixes a number of issues with the game


Featured Inclusions:

  • A new mission featuring three new minibosses and a fearsome final boss

  • New Legendary loot

  • A new Vault Card with 24 cosmetic items and 4 pieces of rerollable gear

The below infographic will give you a good overview. You can also hit up the official site for all the details for the new content.

Pearlescent Gear

  • New Rarity: Pearlescent!

    • Pearlescents are new unique weapons that are incredibly rare.

    • Pearlescent gear introduces a new weapon behavior: Ordonite Infusion, which overrides elements for optimal damage to an enemy's Health type. All Pearlescent gear will have an Ordonite Infusion elemental type in addition to any baseline elemental types, which will be used automatically if it's most effective against your current target.

    • Dev Note: It’s been a long time coming, and we're looking forward to seeing how players use this special gear. We also wanted to let you know some different cases that might not be obvious with how Ordonite Infusion works: 

      • With Maliwan multi-element gear, Ordonite Infusion applies based off of the active element.

      • Ordonite Infusion applies to initial Underbarrel damage, but does not persist for beams or subsequent projectiles.

      • Ordonite Infusion will not change Vex the Siren’s Phase Covenant Trait, which gives her abilities elemental attunement to her weapon, or trigger any related passives to the Ordonite Infusion’s element. 

    • Acquire Pearlescent gear through the Ordonite Processor Activity

  • New Activity: Ordonite Processor!

    • Once activated with Eridium, the Ordonite Processor World Activity will spawn multiple waves of enemies, some of which will drop Ordonite. Recycling this Ordonite in the processor will attract Ordonite-corrupted enemies that have a chance to drop the new Pearlescent gear!

    • You can find an Ordonite Processor in a set location within the Fadefields, Carcadia Burn, and Terminus Range.

    • This activity can be repeated as many times as you’d like!

  • New Pearlescent Gear: 

    • Tediore Shotgun: Eigenburst

    • Maliwan Sniper Rifle: Conflux

    • Torgue Pistol: Hand Cannon (requires ownership of Bounty Pack 2*)

Everything Else:

There was also a patch released for the game, which brought forth a number of fixes. This is available to all players on all platforms.

    • Skill points will now stay right where you put them when you level up during a co-op session

      • We know it kills the flow of a fight to have to redo your skill tree when you’re not expecting it. We’ve updated how skill points are remembered to keep up the momentum. 

    • Badass Phalanx targets are now properly showing up for their Contracts near the Drill Site in the Fadefields

    • Phalanx enemies have been spotted and are now appearing for Bounty Contracts at Smackwater in Carcadia Burn

    • During "Casting Call" in Carcadia Burn, NPCs will no longer be unreachable when Harlowe the Gravitar uses the Zero-Point Action Skill and throws them. We need them for the next objective!

    • The map tracker for your activities and collectibles now shows the right thing during The War on Mercenary Day

    • Nighttime in the Terminus Range is now a bit more peaceful with lower ambient volume

    • Friends joining a match can now properly buy and use their Vault Card gear

    • [EGS Only] DLC outfits and skins will now stay available even after restarting the game on the Epic Game Store

    • Vault Card challenges that ask you to "Kill enemies" will now count your progress correctly while playing in a group

    • Defeating Order enemies now properly counts toward your "Kill Order" Vault Card progress when playing in a group

    • Adjusted some text and icons for better readability on Vault Cards

    • Asher’s Rise Maliwan Sniper Rifle: We adjusted the critical hit and status effect chances to better match expected combat balance

      • The Slow Burn Augment wasn’t applying proper effects on enemies in the first place, and it was causing more problems with interactions on enemies in Bounty Pack 2.

    • You can now swap into your DLC gear even while you are sitting in a vehicle

    • Harlowe the Gravitar’s energy effects now look smooth and steady for everyone in the session when using the CHROMA Accelerator and Q-Ball Capstone together

    • Updated the Commander Class Mod to award the correct amount of points in Vex’s Infusion passive skill

    • Updated the Viking Class Mod to award the correct amount of points in Amon's Reactive Armor passive skill

    • The "Activated" banner and purchase prompts on the Vault Card menu now show up in the correct spot during splitscreen play

    • The main player can now successfully stop a travel countdown while playing in splitscreen

    • Field of View settings now update for both players when playing together on one screen

    • Added a “Clear Notification Pips” button in the Settings menu under “General” in Basic Gameplay to let players clear notification icons (pips), so you won’t have to search through the menus to find them

    • The Ultimate Vault Hunter Level selection menu no longer overlaps with other text in the settings menu

    • You can now use your mouse cursor to grab the scroll bar in the Customization Menu

    • Photo Mode settings now correctly reset when the mode ends automatically

    • Improvements to stability and optimization

      • Dev Note: We are continuing to investigate and will make further improvements to stability and performance.