Two Point Museum - Review

The Two Point series has served as a great successor to the 90’s management sim classics Theme Hospital and Theme Park. It was only a matter of time until the series got to the point where the original Switch might not be viable to handle the new entries. Thankfully the Switch 2 is to the rescue, with Two Point Museum being put on exhibit on Nintendo’s latest machine. 

If you’ve played Two Point Hospital or Two Point Campus you should have a pretty good idea what you’re in for. Two Point Museum (TPM) is a management simulator, but with some British humour underpinning to help keep it from getting too dry. While previously you were of course running your own hospital or University campus, hopefully the premise here is self explanatory - you get to run a Museum. In fact you get to run multiple museums! The absolute basics are set around having museum items on display, using decorations and educational displays to help generate buzz for these pieces. While ensuring you have staff to handle ticket sales, gift shops, janitorial work, looking after the exhibits and keeping crooks from stealing them. 

Almost immediately you’re also introduced to the fact that your exhibits won’t just fall into your lap, you will need to unearth them yourself. Alongside the day to day running of your museum, you will also be looking to send a team on an expedition to bring back new pieces to display. More displays mean more money, which means more expeditions. On top of this you’ll be looking to train up your staff to decrease the chances they are put out of action. It can be truly devastating to have your experienced specialised expert go MIA on an expedition, although somewhat callously, hiring a new expert is only a menu away. I’ll never forget my first expert whose negative trait was needing to poop upon returning from expeditions. After his first trip he absolutely wrecked a toilet and apparently caught mucky feet while exploring, trudging muddy footprints around my new museum.

You start with a prehistoric themed museum, but it’s not too long until you’re in charge of building up other museums too. Getting to choose between marine or supernatural themes, with Science and Space themes to follow. The goal is to increase your Curator Class by establishing multiple locations, full of buzz-worthy exhibits and displays. 

Each theme brings their own requirements. The marine themed museum won’t go far without aquariums. Even then of course you can’t just chuck every fish together, so you need separate tanks to accommodate the different temperature requirements. Exhibits are fine and all, but you also need something to engage the kids so interactive displays will help make sure everyone leaves happy.

On top of the big ticket items, you need to always be mindful of décor. Themed items help boost the buzz of your exhibits, donation stands help with extra cash. With the cash you’ll need to have a workshop to make new items for the museum. To keep your staff upskilled and prepared for expeditions you’ll need a training room. And of course you can’t just run your staff off their feet constantly, they need a staff room to unwind. 

Across the different themed museums there is plenty to keep the experience engaging for many hours. On top of this there is an additional paid expansion for adding fantasy into the mix, with a Zoo themed expansion fast approaching. Then there is also the Digiverse, which was added after the original game release. Here you can unearth even more exhibits and décor, only it’s based on cross-overs. The first one being Meat Wizard, a fictional Two Point game series, along with Indie hits Dredge and Vampire Survivors. It’s a neat way to keep adding content and each theme feels true to the series it’s from.

Immediately it is easy to tell that TPM looks much better on the Switch 2, being clearer and sharper. It can run well at times too. Keep in mind as with most sim games as it gets more busy that performance dips a bit more. The choppiness can be noticeable when trying to scroll around, but fortunately never in a way that impacts playing the game.

Games like the Two Point series and other simulator games are often best suited for mouse and keyboard controls. With the Switch 2’s Joy Con capabilities to work as a mouse controller, it was a surprise to see that it is not utilised here. Being a console game it’s not a big surprise, but still feels like a missed opportunity for a game like this. To the series credit the games have been manageable enough with making it all work on a controller, which is the same for TPM. Although at first it feels a bit unintuitive, until you get the hang of how some of the menus work.

Two Point Museum proves that team Two Point can keep their management simulators fresh, while still keeping them witty. The update to the Switch 2 helps it look good and run well most of the time, with the only negative or missed opportunity being that the mouse controls went unused. 

The Score

8.5

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The Pros

+The Switch 2 hardware makes this Two Point game shine

+The Two Point team has made running a museum fun



The Cons

--No mouse controls for a Switch 2 exclusive