Total War: Medieval III has been announced and is taking the series back to its historical roots

Sega and Creative Assembly have announced that the Medieval series is coming back, it was last seen in 2006. Medieval III is now in pre-production, so a release is a while off, but they have a great tonal trailer for you to enjoy, check it out.
The games director is Pawel Wojs and over on the official Total War website, they released a nice post about the teams plans for this latest iteration of the series. The big question many fans will likely have is why Medieval III now? Well they have an answer for you.
So, what’s changed? For starters, we now have Warcore - the next evolution of our game engine. It’s unlike anything we’ve worked with before, offering a bespoke set of new and improved tools across our animation system, to the renderer and campaign building blocks - all designed to bring the medieval era to life in ways we’ve previously never been able to achieve.
We also knew it was essential to bring together the right people - a team with decades of experience and a deep understanding of what makes historical strategy so compelling. This expertise, combined with the passion of those who helped shape the series, gives us the foundation to build something truly special.
Right now, the game is in early pre-production, so think about it being years away, rather than months, meaning we're just past the opening stages of its long journey. This phase is about laying the foundations: defining scope, prioritizing features which number in the hundreds at this stage, and shaping how our vision will translate into an unforgettable experience.
The full letter can be read here, and while there is no gameplay to be seen, we do have a number of pieces of art that they have shared. In addition, there is also a post from the games creative director, which you can read here, which explains more about the companies vision for the game.




