DOOM: The Dark Ages adds the Ripatorium and more with its latest update

Bethesda and id Software have announced that a new update for DOOM: The Dark Ages is out now, which includes the addition of the Ripatorium, an endless arena where players can test their might. Check out the trailer for it below.
The official Bethesda website has more details, but the basic setup of the Ripatorium is that you choose the monsters you want to fight, set a time limit (or not) and then disable or enable other options like respawns and then finally choose the arena look. The options for the arena are:
City of Ry'uul
Village of Khalim
Harbor of Souls
In addition to that, there have also been a few new quality of life updates added to the game. Here is the list of changes:
Max Life Sigils slider
Added a new difficulty slider for Max Life Sigils that allows players to set a Life Sigil capacity for their campaign run
Atlan Perfect Dodge Window slider
Allows players to adjust how long the Perfect Dodge window is active when Dashing as the Atlan
Life Sigil
Updated the timing of the Life Sigil activation flow to smooth out the experience
Added a line to the Life Sigil activation screen that tells the player which enemy type delivered the killing blow
Added new sounds for when the player receives a killing blow to activate a Life Sigil, as well as a new sound when a Life Sigil is activated
Additional Game Settings
Added new gameplay slider for Parry & Melee Slow Motion
Allows player to adjust the duration of the slow-motion feedback that occurs on a successful Shield parry or Melee strike when playing as the Slayer
Added a new Game Setting for “Weapon Class Switch Style”
Standard [maintains current weapon swap behavior]
Pressing a Weapon Class input in rapid succession will now always switch to the currently equipped weapon within a given Class
Double Tap [NEW]
Pressing a Weapon Class input twice in quick succession at the beginning of a weapon switch will now automatically equip the other weapon in that class if available
Audio
Global pass on combat music to ensure system is being triggered correctly for each encounter
Gameplay
Added ability to interrupt weapon bring-up and Shield Charge recovery animations sooner to perform a block or parry
Loading tip for melee being used to refill ammo will now appear more frequently
There are also a host of updates to weapons, levels, enemies and more. The official website has those details.