Avowed gets a massive update in celebration of the games anniversary

Obsidian Entertainment have announced that the anniversary update for Avowed is now live for Xbox Series X|S and PC players, and is included in the release of the game on PlayStation 5. Check out the trailer for the update below.
Headlining the anniversary update is a major expansion to character creation: three new playable species join the existing Humans and Elves.
Dwarves – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity.
Orlans – Their two-toned skin, prominent ears, and hirsute bodies all in the smallest size of Kith make them stand out in Eora.
Aumaua – Towering, powerfully built, and physically imposing.
Now that all five Eoran kith species are playable, players have even more options to shape their envoy as they influence the fate of the Living Lands. These species can be chosen during character creation, and for adventurers already underway who want a different look, a mirror has been added to the Party Camp that lets you change your appearance — including species — at any time.
Different races now have different stat bonuses, letting you replay as a different race, in order to experience different things.
You can learn more about the why of things over on the Obsidian website, but the full patch notes can be found below.
New Game+
New Game Plus is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build.
When starting a New Game Plus save, players will bring along with them:
All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration)
All spent attribute points
All unique weapons and armors—but they are reset to level 1
All unlocked enchantments remain
All unique gloves and boots
All necklaces, all rings, and all trinkets
Any equipped Common Weapons or Armor items are kept, but they are reset to level 1
The following are removed from the player at the start of a New Game Plus:
All common weapons and armor that aren’t equipped
Companions must be picked up via story progression
Companions keep their talent points and start at level 1
All resources that had been collected
Gold
Upgrade materials
Enchanting materials
Food ingredients
All consumables that had been collected
All potions
All food
All quest items
All god totems/trinkets
Fast travel points/fog of war
The aforementioned godlike abilities
To ensure challenge scales alongside player power:
Enemy stats are increased across the board
Enemies now have a chance to have modifiers applied to them
Elemental Modifiers
Fire: Immune to Fire damage and accumulation. Attacks also now deal Fire damage.
Frost: Immune to Frost damage and accumulation. Attacks also now deal Frost damage.
Shock: Immune to Shock damage and accumulation. Attacks also now deal Shock damage.
Poison: Immune to Poison damage and accumulation. Attacks also now deal Poison damage.
Bleed: Immune to Bleed damage and accumulation. Attacks also now deal Bleed damage.
Physical Modifiers
Haste: Increased movement speed, attack speed, and reduced cooldown timers
Glass Cannon: Increased damage dealt and damage received
Colossal: Increased maximum health
Life Steal: Attacks restore the enemy’s health by a percentage of the damage dealt
Crippled: Reduced movement speed and attack speed
Sturdy: Increased stability making it harder for them to be stunned
Natural Immunity: Immune to all status accumulations
Forceful: Increased impact on attacks
Vindictive: Increased damage dealt based on the amount of health lost
Attribute stat cap rises from 15 to 30
An important note for those who have already completed Avowed: Since New Game Plus is being added post release and the game was not initially designed with it in mind, a completion save will be necessary in order to take advantage of the mode. You will need to load a point of no return save or later and beat the game to make a proper New Game Plus save.
New Playable Species
Included in the anniversary update is a major expansion to character creation: three new playable species join the existing Humans and Elves.
Dwarves – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity.
Orlans – Their two-toned skin, prominent ears, and hirsute bodies all in the smallest size of Kith make them stand outs in Eora.
Aumaua – Towering, powerfully built, and physically imposing.
Not only do the different species change how you look, the team has also added in stat bonuses for all species adding another layer to character creation.
Humans
+1 Might
+1 Resolve
Elves
+1 Dexterity
+1 Perception
Aumaua
+2 Might
Dwarves
+1 Might
+1 Constitution
Orlans
+1 Perception
+1 Resolve
Additionally, players will receive stat bonuses depending on their chosen background.
Arcane Scholar - +2 to Intellect
Court Augur - +2 to Resolve
Noble Scion - +2 to Perception
Vanguard Scout - +2 to Dexterity
War Hero - +2 to Constitution
Improved Character Creation
Added new Godlike features, color variants, and presets
Custom Difficulty
For players who want even finer control, Avowed now includes custom difficulty modifiers, allowing you to tune the game’s systems to your preferred experience. These new options are found by scrolling down through the “Game” tab of the settings menu.
Adjust player:
Damage dealt
Health, stamina, and essence resources
Elemental status effect threshold
Health and essence regeneration rates
Potion and food restoration rates
Interrupt or knockdown ease
Second Wind cooldown time
Carry capacity
Parry window
Adjust enemy:
Damage output
Health pool
Stun, interrupt, or knockdown ease
Attack speed
Elemental status effect threshold
Aggro threshold
Adjust companion:
Damage dealt
Health max
Elemental status effect threshold
Aggro threshold
As well as general adjustments:
Merchant prices
Equipment upgrade material costs
Fall damage
Trap damage
Item quality damage reduction
Important note: While changing these options will not negate most achievements that you may be hunting down, they will invalidate a Path of the Damned achievement. That achievement must be done without use of the custom game options.
Photo Mode
Capture your envoy, companions, and the Living Lands from any angle and share your journey. Includes a free or fixed camera, filters, character rotation and toggle, post-process effects, and gradients. Photo Mode is accessed from the pause menu.
New Weapon
A brand new weapon type is joining the arsenal with the quarterstaff. Designed with the archmage fantasy in mind, the quarterstaff is a new bludgeoning weapon that comes complete with wand style stun finishers. Unleash brutal physical combos along with a fury of spells that would make even Concelhaut jealous.
New Stun Finishers
New stun finishers added for One-Handed Weapons and Two-Handed Weapons.
Respawning Encounters
Respawning encounters have been added to Dawnshore, Emerald Stair, Shatterscarp, and Galawain’s Tusks.
New Quality of Life Features
Players can now change their Envoy’s appearance after character creation via the mirror in the party camp.
Newly placed workbenches allow players to upgrade gear without returning to party camp.
All player Backgrounds now have an added attribute bonus.
Added option to end dream conversations early.
Powder keg chain reactions now occur with a short delay, instead of all exploding simultaneously.
Increased max Controller Vibration Intensity (in the Controller Settings menu) from 1.0 to 2.0.
Added keyboard-based turning in accessibility options.
Improvements to Lighting
The lighting has been improved across all regions.
Improved the lighting in conversations.
Graphics
Updated XeSS to 2.1. Xe Frame Generation, Xe Super Resolution, and Xe Low-Latency mode are now available to more GPUs.
All Bug Fixes
Crashes and stability
The game should now longer crash after Fog of War has been cleared.
Addressed an issue causing Barbaric Smash killing blow VFX to remain on the player indefinitely
Fixed an issue when creating save games that could cause NPCs to be stuck when reloading
Performance and Optimizations
Resolved an issue where NVIDIA Reflex Low Latency was missing "Off" option while upscaling is disabled.
Ray tracing is now off by default on Handheld PCs.
Added Mid Luminance values to HDR settings.
Various performance improvements.
Animation
Fixed an issue with the Two-Handed Axe special attack not being aligned while in third person view.
Companion animations no longer stutter during conversations and exploration.
Audio
All audio should now play properly when cooking.
Quests & Conversations
Decals for puzzle in Sallow Steppe should now render properly.
The camera should behave normally during conversation with Tazaraak.
UI/UX
Ability and Grimoire Cost Discounts are now shown in the Character tab of the Ledger, as well as the maximum (-90%) available.
Fixed Tanglefoot's icon on Player's and enemy's HUD.
New Icon added to help distinguish Flurry of Blows on enemy’s HUD.
Text should no longer overlap tabs in certain languages.
Fixed description for several active abilities that were incorrectly labeled as passive.
Resolved an issue where "confirm override" pop-up was not showing while switching presets in the Extras tab.
Fixed an issue where Marius' Hunter Sense disappeared from hotbar after leaving Party Camp.
Vital bars are showing proper preview values for some skills when upgraded.
Fixed an issue where "Survivalist" ability did not reflect additional bonuses in UI.
Blunted hits no longer include blood VFX when "Combat Blood" is disabled.
Combat/Systems Fixes
Fixed issue where various Area of Effect sources like Arcane Veil interfered with aiming player spells.
Swinging guillotines in the Garden remain disabled after loading a save.
Fixed an issue where Yatzli's Explosive Blast did not break destructibles.
Some unique weapon enchantments now work properly while Dual Wield Mastery is active.
Already broken destructibles no longer receive damage numbers.
Loot now directly drops at the feet of a shattered frozen enemy.




