Ride 6 drops a new career focused trailer, centered around Ride Fest

Milestone have released a new gameplay trailer for Ride 6, which puts the spotlight on the career that players can race through, as part of the new addition to the game, Ride Fest. Check it out below.
RIDE Fest swaps the old championship format for an open, chapter-based progression. Riders pick events—single races, endurance, championships, or time attacks—grouped into themed areas by bike type, manufacturer, track, weather, or famous riders.
RIDE 6 adds another big feature: 10 real motorcycle legends. As final bosses for chapters, riders like Troy Bayliss, Casey Stoner, and James Toseland test players in their specialties. Niccolò Canepa, Peter Hickman, and Ian Hutchinson challenge endurance and precision; Tyler O’Hara races Baggers with power and control; Guy Martin pushes road-race skills; Thomas Chareyre and Skyler Howes represent Motard and Off‑Road. Beating these legends unlocks their signature bikes and gear. To face them, players must earn Fame Points at the festival to build reputation and unlock more events and chapters.
The RIDE Fest paddock, showcased in the trailer, serves as the primary hub—an expansive, social area where players can manage virtually all game-related activities. Here, they can unwind and chat with other riders, work with their mechanic crew to upgrade and fine-tune their bikes, browse and buy gear in the shop, and personalise their appearance using dedicated editors for bike parts, helmets, and racing suits. Accompanying riders throughout the journey is the official Festival DJ, whose curated soundtrack sets the mood for the entire experience and introduces each chapter through specially produced cutscenes.
For those who have played past games, Ride 6 introduces Maxi Enduro and Bagger categories, along with off-road circuits, bringing new dimensions to the racing experience. Plus the game will now include a dual physics system, that gives players the opportunity to choose between Pro and Arcade experience, tailoring the gameplay to everyone’s preferred level of realism or fun, while always preserving a solid simulation core.
The game is launching on February 12 for PC, PlayStation 5 and Xbox Series X|S. Players who pay more can access the game on February 9.




