Nvidia welcome creators to the Omniverse ahead of CES 2022

Nvidia welcome creators to the Omniverse ahead of CES 2022

While CES 2022 has not officially begun yet, some companies are releasing some details early, Nvidia is one such company as the company best known for their graphics cards has revealed that Omniverse, their online connecting creation tool is live now for all to access.

Omniverse might sound like some bizarre platform, but it is actually a massive step forward in collaborative digital creation, as it allows creators to enter the one workspace, using the tool of their own choice and work together.

If this sounds familiar, that is because it did launch into a beta release over a year ago, and since then Omniverse has been downloaded by almost 100,000 creators who are accelerating their workflows with its core rendering, physics and AI technologies.

“With this technology, content creators get more than just a fast renderer,” said Zhelong Xu, a digital artist and Omniverse Creator based in Shanghai. “NVIDIA Omniverse and RTX give artists a powerful platform with infinite possibilities.”

Creators like Xu are the people who will use Omniverse’s tools to build and collaborate on the vast amounts of content needed for this next generation of the web. They’re building interconnected 3D virtual worlds for commerce, entertainment, creativity and industry.

Launching into a global release is not all that has been done, the Omniverse has also been expanded with new tools and updated technologies, one specifically is Audio2Face, but here is the list of what is new.

  • Omniverse Nucleus Cloud enables “one-click-to-collaborate” simple sharing of large Omniverse 3D scenes, meaning artists can collaborate from across the room or the globe without transferring massive datasets. Changes made by the artist are reflected back to the client — like working on a cloud-shared document — but for a 3D scene.

  • New support for the Omniverse ecosystem provided by leading 3D marketplaces and digital asset libraries gives creators an even easier way to build their scenes. TurboSquid by Shutterstock, CGTrader, Sketchfab and Twinbru have released thousands of Omniverse-ready assets for creators, all based on Universal Scene Description (USD) format, and are found directly in the Omniverse Launcher. Reallusion’s ActorCore, Daz3D and e-on software’s PlantCatalog will soon release their own Omniverse-ready assets.

  • Omniverse Machinima for RTX creators who love to game — now featuring new, free characters, objects and environments from leading game titles like Mechwarrior 5 and Shadow Warrior 3, plus Mount & Blade II: Bannerlord and Squad assets in the Machinima library. Creators can remix and recreate their own game cinematics with these assets by dragging and dropping them into their scenes.

  • Omniverse Audio2Face, a revolutionary AI-enabled app that instantly animates a 3D face with just an audio track, now offers blendshape support and direct export to Epic’s MetaHuman Creator app. This leaves the tedious, manual blend-shaping process to AI, so artists and creators can spend more time on their creative workflows.

Check out this video to see what some of the creators, using Nvidia’s Omniverse have been able to create.

If you want to sign up to access this range of tools, you can do so here and while creating content in 3d is much more challenging that just drawing on a 2d surface, Nvidia have said that they are looking at ways to create a more open path for those coming in new.