Entry the beautiful and deadly world of GetsuFumaDen: Undying Moon

Entry the beautiful and deadly world of GetsuFumaDen: Undying Moon

A surprise reveal during the recent Indie World showcase form Nintendo, was that of GetsuFumaDen: Undying Moon, an all new entry in the GetsuFumaDen series, that until now had been Japan only. The other reason why it was surprising, is that the game is being produced by Konami, which somewhat bucks the indie trend, either way check out the trailer below.

After 1,000 years of peace, the seal to the gate of hell has been ripped open and a flood of evil spirits have been released into the world. As it stands at the brink of destruction, Getsu Fuma must take on the helm as the leader of his clan and delve into the pits of hell to rip out the evil at its core.

The game is being developed by GuruGuru, with Konami helping out with various aspects, as well as publishing the game.

GetsuFumaDen features a new blend of rogue-like elements and MetroidVania, to make roguevania, all the while presenting the game with 2D action with a stunning dark fantasy world, brought to life through the stroke of traditional Japanese art. Players will descend into the beautiful and harrowing Ukiyo-e style stages of the underworld while mastering an arsenal of weapons and equipment that can be paired to suit a variety of playstyles.

GetsuFumaDen features highly strategic combat based on the spacing and timing aspects unique to Japanese martial arts. Fearsome bosses and ever-changing layouts will challenge players while allowing them to grow stronger with each attempt.

The game is also coming to PC, where it will enter early access this May, before releasing in full next year on Switch as well. They have a roadmap for the PC early access, which you can see below, but how this impacts the 2022 release is yet to be seen.

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Shin Murato, Producer of GetsuFumaDen: Undying Moon at Konami Digital Entertainment Co. commented, “Having an Early Access period gives us a great opportunity to build a community for GetsuFumaDen and ensure the game is as strong as possible. Throughout this period, we want to utilise user feedback and foster an active discussion to increase the quality of the game. We will work very closely with our community to help bring this game to life through content review, bug fixes, and balancing. Our focus is on Early Access at the moment; we will share more details about Nintendo Switch in the future.”

“Working closely with KONAMI and bringing GetsuFumaDen to life is a thrilling project for us,” said Yuki Yamashita, Director at GuruGuru. “We look forward to entering Early Access and actively working in partnership with the community on a title that speaks to our passion about design, visuals, and story. We’re excited to hear the community’s feedback with a goal to shape and evolve the game as we move forward in development.”