Elite Dangerous: Odyssey reveals more details with its latest dev diary

Elite Dangerous: Odyssey reveals more details with its latest dev diary

Frontier have released the third episode in their Elite Dangerous: Odyssey dev diary series, which is explaining a lot of the new features and beyond coming in the Odyssey expansion.

In this instalment, join Game Director Piers Jackson, Art Director Jonathan Bottone, Lead Designer Gareth Hughes, Assistant Producer Samantha Marsh, Principal Audio Designer Joe Hogan, Senior Audio Designer Dylan Vadamootoo and Principal Animator Felix Ilsley as they detail the multi-layered, tactical environment where Commanders, SRVs and starships converge.

The Sphere of Combat demonstrates Odyssey’s transformative shift in Elite Dangerous gameplay, showing how Commanders who have found their feet can wield a wide selection of weapons to win out against any opponents. These new weapons will range from assault rifles, shotguns and SMGs, to heavier anti-spacecraft weaponry, each dealing deadly thermal, kinetic or explosive damage, and offering its own distinct advantages.

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If you missed the first two, or don’t remember them, it was a few months back, check out