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Gravel unveils its racing options in a new Dev Diary


Milestone have released a new developer diary for Gravel, the second one so far and this time, they talk about the four racing disciplines that the game will task players with mastering, in order to be the best.



Each competition is part of a specific discipline: the players will fight against the champion of that discipline, the so-called Off-Road Master, while they proceed in the career. Four champions for four disciplines, Cross Country, Wild Rush, Speed Cross and Stadium Circuit, and each champion mirrors the spirit of their discipline. Players will have to fight to defeat the Off-Road Masters and win their titles. Once the championship is over, players can take part in a definitive challenge to beat the reigning Off-Road Master of all disciplines in the Final League.

Cross Country tracks are set in huge areas with different layouts, for competing in checkpoint races where players have one chance to finish first: these races offer a unique adrenaline that cannot be repeated in the second lap.





Speed Cross races are characterized by a combination of asphalt and dirt to increase competition: speed cross tracks are more narrow and technical and the gamer can show his skills in incredible jumps and chicanery.


Racing on Wild Rush will be totally different: lap races in the wildest locations in the world, which combine all the adrenaline of the track with the feelings of driving in an open circuit.





Last but not least, Stadium Circuit tracks, where dirt is the key element, designed for competitive and spectacular competitions. All circuits and tracks were created with a common goal: engage the players in the most memorable racing battle ever.

Gravel is on track for a release on February 27th 2018 for PC, PlayStation 4 and Xbox One