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PlayStation Plus Games Announced For July


PlayStation have announced the games coming to PlayStation Plus in July and on top of the standard six, players will also score a bonus game in That's You, which will be included to celebrate the launch of Playlink.



Here is the complete list of games available on PlayStation 4, PlayStation 3 and PlayStation Vita.

  • Until Dawn, PS4
  • Game of Thrones, PS4
  • Tokyo Jungle, PS3
  • Darkstalkers Resurrection, PS3
  • Element4l, PS Vita
  • Don’t Die, Mr. Robot, PS Vita (Cross Buy on PS4)
For those that want to experience Playlink, you can do so by downloading That's You from July 4 through October 24 and like I wrote in my hands on, all you need is a phone, Android or iOS only though and you can play.

Games with Gold Announced For July


Xbox have announced the Games with Gold for July, this time giving players a range of experiences.



Here is the list of games, as well as their dates you can accquire them:

  • Grow Up: Available July 1-30 on Xbox One
  • Runbow: Available July 16-Aug 15 on Xbox One
  • Kane & Lynch 2: Available July 1-15 on Xbox 360 & Xbox One
  • LEGO Pirates of the Caribbean: The Video Game: Available July 16-30 on Xbox 360 & Xbox One
What do you think, is this a good selection?

Dead By Daylight - Review


Dead By Daylight is the latest in what seems to be a current trend of  multiplayer survival horror video games to hit the market, I must admit that I have been watching people stream this on Twitch for quite a while now and have been eagerly awaiting the console release and for the most part it does not disappoint.

The basic premise of the game is that 4 people play as survivors in third person view and another plays as the killer via first person view, you get to choose to play as either via the games main screen. In order to survive players must repair 5 generators located around the map, once done 2 gates are then highlighted and can be opened allowing escape, if you are the last survivor left you also have the option of escaping via a trapdoor. The killer must try to mow down the survivors and then pick them up and put them on various hooks located around the map and sacrifice them to their god, the killer can also sabotage the generators (as long as they aren’t fully repaired) and negate any of the repairs done to them by the survivors.



Dead By Daylight does a great job at creating tension when playing as a survivor, when repairing generators you must perform a series of skill tests by pressing a button at the appropriate time (an audible cue warns you that a skill test is coming up) if you mistime the button press then the generator will emit a very loud bang which will set your repair progress back and also alert the killer of your location. It’s incredibly tense and stressful when you hear the killer approach your location which is indicated by a heartbeat at first starting off feint but then getting faster and louder as he gets closer to your location. Do you slink off slowly and hide? Or continue repairing that generator in the hopes that he won’t see you. One of the advantages the survivors do have over the killer is that the third person view allows them to see a lot more of their surrounds than the first person view of the killer does, making it easy to find a good hiding location, be careful though as when you run the killer can see where you have run as it is indicated via marks on the ground, and if you are bleeding the killer can also follow the blood trail. The survivors feel really underpowered compared to the killer (and so they should) they do however have some help with items such as flashlights that can blind the killer and medkits that they can use to patch each other up, if the killer finds you and a chase ensues then survivors can also throw pallets behind them whilst running and if timed right these can temporarily stun the killer.



Playing as one of the killers is a different ball game entirely due to the first person view and the powers that the killers have, the aim of the game being to stop survivors repairing generators and to hunt them down and sacrifice them via the hooks scattered around the map. The different killers have a wide array of different powers, The Doctor for instance can use shock therapy on the survivors forcing them to reveal their location and into having hallucinations, The Wraith can become temporarily invisible and stalk survivors. There is a killer here to suit many different play styles and it takes a while to come to grips with all of their powers and which one will suit your style best.
The progression and levelling system in the game has a lot of depth can be quite confusing, both killers and survivors have two types of levels, a level for the character and also a separate level tied to their online performance which is used for matchmaking purposes. Killers and survivors earn both bloodpoints and gems in every game they play allowing them to purchase various perks and items to improve their chances of killing and survival.



The game does not really do a good job of holding your hand when you first start out the only instructions coming via a couple of screens of text outlaying what your role as a survivor or killer is and to be truthful I found this refreshing, I put in the effort to research the killers powers before even attempting to play one and felt rewarded by this as it helped my chances immensely. Dead By Daylight is not going to win any awards for graphical prowess but it certainly isn’t the ugliest game I have ever played, the sound design is excellent though, whether it be the heartbeat as a killer approaches or the squeal of a chainsaw in the distance as the killer carves up yet another victim. This is a game I continually find myself coming back to for just another go, if you are looking for something a little different in your collection from the usual online multiplayer FPS games out there then give this a shot, I don’t think you will be disappointed.


Thanks to Starbreeze for supplying the game for review

ARMS - Review


People like to say that Nintendo don’t create anything new anymore, which is true to an extent, what they tend to do is come up with gameplay and see if it works with an existing character or franchise and if not, then work it towards something new and that is what they have done with ARMS.


ARMS is fighting game, but rather than sticking to the 2d plain, it’s all about freedom of movement and then punching, lots and lots of punching. There are only a handful of characters to choose from at launch, but each character has enough personality that it really is not an issue, with players already latching onto their own favourite, Kid Cobra for me. While the game does not contain a story mode, there is a career style mode, where you progress through opponents on your way to become the champion in the ARMS Grand Prix. Upon selection of your character, you get to choose the level you want to fight at, levels 1, 2 and 3 are great for those looking for a quick playthrough, but 4 and 5 will start to test even the most seasoned gamer, 6 and above requires you to compose a strategy and not going in arms flailing about.


The Grand Prix is the bulk of the game, but thankfully it’s not all about fighting, as some of the games mini games make an appearance, V-Ball, Hoops and Target Smash. Each mode is used once in a single Grand Prix and thankfully helps break up the fighting and while I can appreciate what they are trying to do, I wish it was more random, helping to really make things more interesting. If those modes appeal to you, then you will be happy to note that you can play them on your own, outside of the Grand Prix as well, though V-Ball is one you will want to avoid. Hoops, as the name might suggest has you attempting to dunk your opponent through a giant hoop, if you are outside of the three-point line when you begin your attack, you get three points, if you are inside it, two points. It really is quite simple in the grand scheme of things, Target Smash is a little more challenging, as you need to break targets as they appear in front of you, however you will only have enough time for one arm to be thrown, before they swap for the next lot, making your control crucial.

The mode that I find myself avoiding is V-Ball, while the idea sounds cool, the execution is not so and I don’t know if there is a specific cause for it. V-Ball, if you did not guess is just Volleyball, however when the ball lands on the ground, it explodes. If it lands on your side, the opposing player scores a point and you get blown up, but the ball only lasts a short amount of time as well, so if you are both keeping the ball in the air long enough, after a while it will flash for a bit, before it yet again explodes and if it is on your side of the net, you lose. Given how you want to keep the ball away from you always, you might think a heavy fighter would be best, but that’s not true, as they move slower, I found myself missing the ball as it was being hit by a faster fighter.


That really sums up the entire game, the faster your fighter, the faster you can launch attacks, though with the speed being in your favour, you lose the advantage on power. While the slower fighters, with their slower attacks deal out more damage, so you need to discover the fighter that works for your playstyle. Of course, when fighting against the computer these decisions are not as important as when you take the fight online, because you are playing against real people, taking a heavy fighter into battle and not knowing how to use them properly is going to leave you with a distinct disadvantage. Given the way that you will actually fight, by throwing your arms out, you need to also consider the length of time it will take for your punch to reach the target, it will also change if you curve your attack, so there is a lot you really need to think about when playing. Once you have your set character, again Kid Cobra for me, you can really take the fight to anyone.

One aspect that I enjoy is the presentation of the game, it really is nice to look at and sounds a treat as well, thankfully the bulk of that, comes down to the characters. Each of the characters all have a distinct style and even from a silhouette you can pick them out quite easily. Each of the characters have their own stage and while they tend to share some elements, like bounce pads, they all look distinct. The stages have a few basic shapes, squared, circular and such, but with the themes, they all look different enough, you could not confuse Helix Man’s stage with Ninjara’s or Min-Min’s. The overall presentation works, thanks to the tv broadcast style that they use to present the Grand Prix and other methods.


The only letdown is the vocal work, the characters don’t really say anything, apart from the odd grunt or groan and what voice there is, is only used when announcing the fighter, you are competing against. Where it really falls short though is that prior to the games release the Nintendo Directs, which contained the game had the character of Biff, who spoke with people, yet in the final release, he only communicates through text boxes and gibberish speech. The games music is nice and balanced, though it repeats quite often, especially if you get stuck fighting the same opponent time and time again.


ARMS is a very competent fighting game, it takes away the twitch based mechanics of other fighters and adds a mix of rock, paper, scissors and methodical gameplay to provide players with a more balanced game. While the modes cover the bases, V-Ball is a miss, with Hoops and Target Smash offer only a little distraction and while taking the game online does offer some fun, it is not for everyone. If Nintendo can add something new to the game later on, to keep people interested, ARMS could be around for a while.


Thanks to Nintendo Australia for supplying the game for review


Steep Gets Xtreme With Its Final DLC


Ubisoft has announced that Steep has gotten just a little more extreme with the release of the Xtreme Pack and for those who have purchased the season pass, it is included, for those without, you can purchase it on its own.



As the final addition to the Steep season pass, the Extreme Pack offers players three new extreme sports: Rocket Wings, Speed Riding and Base Jumping. These sports will be available for challenging daredevils who want to experience the thrills of air focused action in the stunning open-world mountains, either when freeriding in the Alps or putting their skills to the test in Alaska through exciting new exclusive challenges. Along with the all-new winter sports, Steep gold edition and season pass owners can also unlock new costumes and items.


Here are the details on the three new additions:
  • Rocket Wings equip players with a powerful device, opening new ways to brave the snowy heights of the Alps and Alaska. Players will cruise through the air at breakneck speed enjoying total control.
  • Speed Riding allows players to combine the joys of a fast ski ride with the excitement of paragliding in endless and unpredictable playgrounds. Riders can create previously impossible lines as they speed down the mountain slopes, take off and find new creative ways to explore the mountains.
  • Base Jumping dares riders to jump off from the highest peaks into the air. Players will be able to feel the thrill of one of the riskiest sports in the world and go through one of the most extreme experiences of mountain sports, exploring never-before-seen places.



The Necromancer Has Arrived In Diablo 3


Blizzard has announced that the dark hero has returned as Rise of the Necromancer is now available for Diablo 3.


Necromancers are grim spellcasters who draw upon the power of blood and bone and raise terrifying armies of undead minions from the remains of their vanquished foes. These brooding men and women are masters of the dark arts who seek to preserve the balance between the forces of life and death in Sanctuary—even if it requires detonating several thousand demon corpses along the way.


“We’re excited to continue our celebration of the 20th anniversary of Diablo by reimagining one of the community’s all-time favourite classes in the Rise of the Necromancer pack,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We look forward to seeing a new generation of necromancers exploring Adventure Mode, discovering new character builds, and exploding corpses in Greater Rifts throughout Sanctuary.”

Console gamers who have yet to experience Diablo III can acquire a legendary treasure starting today in the form of the digital-only Eternal Collection, which includes the Rise of the Necromancer pack, Diablo III, and the award-winning Reaper of Souls expansion for PlayStation 4 or Xbox One. This expansive all-in-one collection is a perfect jumping-in point for anyone who might have missed out on the definitive couch co-op gaming experience.

If you own the base game, you can add this experience to it for $22, however if you are on console and need to get the entire package, for a limited time the game is available for $60, but it will be priced normally at $100.