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Far Cry 5 Detailed - Coming Next Year

Ubisoft have dropped the first trailer and information for Far Cry 5, the next entry in the popular series, check out the debut trailer below and look for the game when it launches on February 27th, 2018. More

Welcome to Hope County, Montana. When your arrival incites the cult to violently seize control of the region, you must rise up and spark the fires of resistance to liberate a besieged community.
Freely explore Hope County’s rivers, lands, and skies with the largest customizable weapon and vehicle roster ever in a Far Cry game. You are the hero of the story in a thrilling world that hits back with every punch, and where the places you discover and the locals you ally with will shape your story in ways you’ll never see coming.

You are set to step into the boots of a small town sheriff as he attempts to stop Eden's Gate, lead by Joseph Seed and his family, as they attempt to take control of their land from the government, whom they don't trust.

“He hears a voice,” said executive producer Dan Hay. “He has a mandate, and what he believes is that he has been chosen to protect people from the collapse, to save them, and he’s going to save them whether they want to be saved or not. ... They believe we must be prepared to be tested, that we’re going to have to harvest souls. And souls don’t harvest themselves.”

The game promises to offer freedom to players, the freedom to go in any direction – you decide the when, the where, and the how. From the moment you enter Hope County you have the freedom to tackle the world in any order you choose.

Check out these first videos of some of the characters that you will get to interact with in the game, first up is Mary May Fairgrave and you can find this born-and-raised Montanan behind the counter of the family bar, the Spread Eagle.

If Mary May ain't you speed, then perhaps you might like to hang out with Nick Rye, a local man with a love of his plane and soon to be child.

Perhaps though, you need a little inspiration, while you fight the blah, well in comes Pastor Jerome Jeffries, leader of the local parish and ready to protect it from all threats.

More details will come out at E3 in just a few weeks, so stay tuned, until then enjoy some pretty incredible concept art.

Aerocool Deliver The Project 7 Gaming Chair

Aerocool, designers of some great PC products have announced their next product, the  Project 7-Gaming Chair1. Apart from looking pretty nice, it actually has electronics in built that power the blue piping that runs around the edges, which lights up.

The light cable runs across the chair in an edge roll stitching that can be controlled by an independent controller placed on the side of the chair. Visually, the chair combines a sleek design with ergonomic requirements of eSports gaming and streaming.

The base color of the chair is predominately black with highlights in blue, and made from high quality leatherette. Moulded foam pads in the seat and backrest provide outstanding comfort while seated and with its 4D adjustable armrests, allows the armrests to be customized accordingly to preference. A sturdy class-4 gas lift allows for adjustable seat height with a maximum load capacity of up to 150kg.

Here is the chair in both lights off and lights on, sadly no word on a release date or price yet, but if you are looking for a new gaming chair, this might be for you.

Fire Emblem Echoes: Shadows of Valentia - Review


Strategy games have never been my thing, not for any singular reason, I have just never been able to gel with what they offered, in fact the last one I really tried to play was Advance Wars on the DS, so it has been a while. Fire Emblem Echoes: Shadows of Valentia was my chance to see if my tastes had changed or if the reason for my avoidance was still standing.

Early on, you are introduced to Alm and Celica, these young kids are laying in front of a cosy fire, reading about the history of their world and making a promise to never divide and stay devoted friends; it is not long after that, that we see their future and it is not good. But the game quickly swaps back to an early point in their lives, where you are given the tutorial and introduced to some of the first people that help you on your fight. However, it is not long after the battle that Celica must leave and Alm remains, wondering why she had to leave and then we jump forward in time. Alm has finished training with his Grandfather and a soldier in red armour appears, seeking Alm’s grandfathers help, but after being refused, Alm and his friends decide to help and leave the village. The story is not that interesting, but the characters you meet along the way are, sadly talking too much more on it, may detract from you playing it yourself.

The gameplay however is where things stay the same, or at least close to what I recall from playing the Gamecube game. Each character that you have in your team can be moved around the battle space, each however has a finite number of spaces that they can move to. Should your character move towards an enemy, you can attack them, if you move next to an ally you can help them, moving around is more important than the actual battles. Moving your players around the map is the crucial part, if there is a metagame in combat, I never discovered it, thankfully fighting is straight forward enough, initiate the attack and watch it play out.  You can slow down the animation or make it faster, but that’s about it, once I started the attack it would just play out, which is fine. If I had to pick a singular aspect of the game that I really liked, turning off the permadeath, something that helped me out a lot. The ability to rewind the game, once you obtain the medallion, is also very nice, letting you retry a move, if you change your mind.

Something I found interesting to the game is that when you are in battles, characters will occasionally have a chat, so if you move one character next to someone else, they might pop up with a brief conversation and while sometimes they can be interesting, other times, depending on who wants to speak, they can be bland and not worth the time. It is different though, that when you are having conversations outside of battles, which can be very lengthy, they can sometimes be very enjoyable. The length of the conversation and the lack of ability to skip them in one go, might be frustrating to some people, but there were only a few conversations that I felt dragged on and when you consider that each line of dialogue is spoken as well, it helps with keeping the pacing up.

Characters themselves are not hugely changeable, you can equip items like a ring or shield, to help you in battle, or a stronger weapon, but that is about it, there is not in-depth character customisation to be found. While you can’t change a character completely, you can select a specific class for them, something that each character can unlock once they reach a certain level. Once you local shrines, you can change your class there, which might help with a particularly strong battle, something I found myself doing quite a lot. The shrines are in dungeons, so exploring them is going to be worth your time, even if exploration is not your normal method of attack in a game like this.

Where the game really confused me was in its visual style, it contains ostensibly three different styles, the common one is the 8-bit top down view, similar to that found in the original NES title, but when you enter battle or dungeons, you will transition to a 3d view. Battles will play out, but the dungeons are areas that you can explore on your own, letting you run around and seek out all the hidden secrets, if you have a new 3ds, you can even control the camera with the c-stick. The final art style is the anime style chat screens, which pop up whenever a conversation is being held, stationary cut-outs of the character will show on the screen and occasionally change their facial features. While the look of the characters blends between the three styles fine, you will know who is who without too much hassle, it is strange to see so many art styles in a single game.

Audio wise, the actors behind the voices are well done, they are campy when required and restrained at times as well, the voices match the characters well enough. The only strange part is the names, I get it’s a fantasy world so names like Steve or Daryl are out, but Alm and Celica are just bizarre and it’s made even worse if you google search Celica all you get is the Toyota car. The rest of the audio is ok, though the battle music repeats far too often, especially when you are in back to back battles, hearing the same theme start repeatedly, well let’s just say, I am glad there is a volume control. Which is strange because outside of that, I really did enjoy the music on the maps, exploring the dungeons and even in the cutscenes, the problem is  that battle music.

I am not a Fire Emblem fan, I find there is too much strategy and not enough gameplay in the series, for my tastes, but Fire Emblem Echoes Shadows of Valentia was interesting enough that I kept at it. While the series still employs more story than game, I can see more people trying to give this a go over past games.

Thanks to Nintendo Australia for supplying the game for review

Utawarerumono: Mask of Deception Is Out Now

Atlus has announced that Utawarerumono: Mask of Deception is out now in Australia and players can now loose themselves in a world of mystery and dangers, unlike what they might have thought possible.

Originally known as Utawarerumono: Itsuwari no Kamen in Japan, Mask of Deception is a grand tale meant to enchant the hearts and minds of players in search of incredible journey. The game begins atop a snowy mountain where the protagonist awakens in an unfamiliar wilderness, surrounded by deadly creatures, with nothing but a hospital gown and a splitting headache. However, he's eventually rescued by a beautiful girl named Kuon, who sports both adorable animal ears and a beastlike tail. Finding that the hapless man has no memory of anything, Kuon decides to take the amnesiac into her care, naming him Haku. As their journey takes them across the land, Haku will (reluctantly) encounter colorful characters (yes, that means more animal people), build deep relationships, battle ruthless enemies, and find himself inexorably dragged into the political machinations of the mighty nation of Yamato.

The game is out here on PlayStation 4 and the sequel Mask of Truth will be out on September 5th.

Discover Tropical Delights In Trackmania Lagoon

Ubisoft has announced that Trackmania Lagoon is out now for PC, via Uplay, Steam or Maniaplanet and will add a fourth environment to the game. This new location will let players loose on a tropical island filled with insane activities, a brand new solo campaign, a new official team game mode, Chase, multiplayer experiences and an infinite world of possibilities with user-generated content, thanks to an upgraded ManiaPlanet system.

Like other TrackMania² games, TrackMania2 Lagoon is pure fun and simple, offering thrilling graphics and instant gameplay. Featuring a stunning tropical environment, players will experience intense speed on crazy tracks. With six game modes, a 65-track solo campaign and free online multiplayer channel, there are endless activities for players to enjoy.

You can learn more and download the game from the official website.

Vanquish Now On PC

Vanquish, the action game from developer Platinum Games and legendary game designer Shinji Mikami, is now available on PC via Steam.

To celebrate the release, Sega have released a new developer diary, that talks about insights into the game. The video has producer Atsushi Inaba, animator Takaaki  Yamaguchi, and enemy programmer Noriyuki Otani explaining the game, enjoy it below.

 The game plays beautifully in 4k resolution with unlocked framerate and with mouse and keyboard support, and yes, mouse input is raw with no mouse acceleration. Skilled players should be able to pull off even more stunning trick shots with the new, fully-customisable keyboard and mouse controls.

If you want to get the game for yourself, click this link.