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July 17, 2018

Hungry Shark World chums the console waters today

Ubisoft have surprised everyone, announcing that Hungry Shark World has jumped the shark from mobile, coming to Switch, PlayStation 4 and Xbox One, Today!

Developed by Future Games of London, a Ubisoft Studio, Hungry Shark World will let players rise through the ranks of the food chain, starting as a small shark with a little bite and progressing into the meanest predator in the ocean. In this jaw-some arcade adventure, players will eat as much as they can to take on a variety of fearsome bosses, including gruesome goblin sharks, prehistoric predators and giant squids.

Hungry Shark World introduces four unique worlds to explore, including beautiful tropical islands, sunken temples, vast cities and frozen icebergs. The game features more than 250 epic missions and 20 distinctive sharks to upgrade, each with their own characteristics and personality. As players venture into the depths of the ocean, they will discover new parts of expansive levels, each filled with unique enemies and hidden treasure.

Some gamers might notice this was released for mobile before, but this is not a port of that game, this is an all new build for consoles, complete with controller support and 4K support on PlayStation 4 Pro and Xbox One X.

July 16, 2018

Call of Duty Black Ops 4 gets double the beta's ahead of its release

Activision has announced, that Call of Duty Black Ops 4 is going to be receiving two beta's ahead of its launch on October 12, one for the standard multiplayer and one for Black Ops all new Blackout mode.

The Private Multiplayer Beta kicks off on August 4th in ANZ, first on PlayStation 4, followed the next weekend by the Xbox One and PC. Then in September, a brand-new, uniquely Black Ops battle royale experience comes to life in a first-ever hands-on with our new mode, Blackout, first on PlayStation 4.

Here are all the details you need for the multiplayer beta, details for the Blackout beta will be shared closer to its happening.

PlayStation 4 Exclusive (Starts: August 4 at 3am/AEST – Ends: August 7 at 3am/AEST)

PlayStation 4 and Xbox One (Starts: August 11 at 3am/AEST – Ends: August 14 at 3am/AEST)

PC Beta Early Access (Starts: August 11 at 3am/AEST) *PC exclusively on Battle.Net
PC Open Beta (Starts: August 12 at 3am/AEST – Ends: August 14 at 3am/AEST)

You can get all of the details here.

Discover the real world locations of Shenmue

Ahead of the re-release of Shenmue I & II next month, Sega have released a new walkthrough video, which shows off YouTuber Adam Koralik and award-winning comedian Imran Yusuf, as they explore the real world location of Yokosuka and see how it compares to the version from the games.

From convenience stores to vending machines, the open-world of Shenmue still bears resemblance to the bustling and lively real world locations, and its very faithful representation of Dobuita Street immersed over a million players in Ryo's quest to avenge his father. To this day, dozens of Shenmue fans like Adam and Imran visit Dobuita Street every year to retrace Ryo Hazuki's footsteps, recalling their love for Shenmue and how they felt playing the games for the very first time.

The game is out on August 21st for PlayStation 4, Xbox One and PC.

F1 2018's full car list has been revealed

Codemasters has announced the full line up of cars coming to F1 2018, including some that will feature in the new 1970s and 1980s class, as well as the cars returning from last year.

These cars include James Hunt’s legendary 1976 championship winning McLaren M23D and Nikki Lauda’s Ferrari 312 T2, both of which featured in the hit movie ‘Rush’ (2013). They are joined by two Championship winning Lotus cars: Emerson Fittipaldi’s 1972 Lotus and Mario Andretti’s 1978 Lotus 79. The 1979 Ferrari 312 T4, as driven by Jody Scheckter as he beat teammate Gilles Villeneuve to the title, and the 1982 McLaren MP4/1B driven by John Watson and Lauda make up the class.

In addition to the six historic cars from the 1970s and 1980s, Codemasters has announced that all twelve classics that featured in F1 2017 will also return for this year’s game. The line-up is completed by the two modern classics from the 2000s (2009 Brawn BGP-001 & 2003 Williams FW25) that are available in the exclusive Headline Edition of F1 2018 at launch, and later as DLC*.

“We are delighted to bring 20 classic cars to F1 2018,” commented Lee Mather, Game Director, F1 2018. “The classics were extremely popular in last year’s game so we naturally wanted to offer our players even more choice this time. The 70s and 80s cars offer a whole new challenge and compared to the modern day cars. They look and sound incredible.”


1970s and Early 1980s:

1972 Lotus 72D

1976 Ferrari 312 T2

1976 McLaren M23D

1978 Lotus 79

1979 Ferrari 312 T4

1982 McLaren MP4/1B


Returning from F1 2017

2010 Red Bull RB6

2008 McLaren MP4-23

2007 Ferrari F 2007

2006 Renault R26

2004 Ferrari F2004

2002 Ferrari F2002

1998 McLaren MP4-13

1996 Williams FW18

1995 Ferrari 412T2

1992 Williams FW14

1991 McLaren MP4/6

1988 McLaren MP4/4


2 New ‘Tier 1’ Classic Cars*:

2009 Brawn BGP-001

2003 Williams FW25
* Both cars are exclusive DLC content for pre-order/Day 1 “Headline Edition” (DLC sold after 60 days).

July 14, 2018

A new patch is coming for Warcraft, to help prepare for the new expansion

Blizzard has announced that a new patch is coming for World of Warcraft, this patch is important as it will be the last before the new expansion arrives. Blizzard have released a handy video that goes over the patch details:

The Battle for Azeroth Pre-Patch includes a variety of features and system changes that lay the groundwork for the upcoming expansion, including:

  • Battle for Azeroth Class Updates: The arrival of the Pre-Patch will bring with it significant changes for many of the classes and specs in the game. Players will soon be able to start practicing with their updated spells and abilities, giving them an edge as they set out to Kul Tiras or Zandalar adventure in the expansion—and seek out even more power.

  • War Mode and PvP Updates: With the arrival of the Pre-Patch, the long-awaited War Mode will be available. Players will be able to toggle War Mode on or off whenever they’re in Orgrimmar or Stormwind. When the mode is enabled, players can venture out into the world to engage in world PvP with other like-minded adventurers looking for a fight—no matter what realm they might be on. This update will also bring an arsenal of changes to PvP talents and the Honor system. Learn more.

  • Communities: Players will be able to create and join cross-realm Communities, a new kind of social group that makes it easier to connect with and play alongside adventurers from your faction who share common interests. Learn more.

  • And more! In the coming weeks, players will embark on a series of quests that tell the tale of the events leading up to the expansion—stay tuned for more. We’re also making changes to professions and other aspects of the game—check out the Survival Guide for the details.

The pre-patch is set to arrive this week, July 18th to be exact, so be sure to keep an eye out for it.

Code Vein has been pushed until 2019

Bandai Namco has announced that Code Vein, has been pushed back from its planned 2018 release until sometime in 2019.

A statement was made by HervĂ© Hoerdt, Vice President Marketing and Digital at Bandai Namco  Entertainment Europe

“Our fans have given us a huge amount of very positive hands-on feedback with in-development versions of CODE VEIN so far. As a result of this - in an attempt to exceed the high expectations these fans have already - we made the decision to postpone the release of CODE VEIN to further refine the game. It’s a difficult decision of course, but we hope, once fans get to play the final version, they’ll agree it’s the right one!”
“We also, therefore, won’t be taking CODE VEIN to Gamescom this year while work continues on the finished title, but we’ll be revealing future hand-on opportunities very soon!”

So while we have no idea when the game will release, the silver lining is one less title to worry about missing this year.

July 13, 2018

State of Mind coming this August

Daedalic Entertainment has announced that State of Mind is coming to Switch, Xbox One, PC and PlayStation 4 on August 15 and takes a sharp look at the immense technological promise of today by jumping us forward to Berlin in 2048.

Players take on the role of Richard Nolan, a journalist whose life is starting to fall apart. His wife and child have disappeared and his memories are slipping away.

State of Mind boasts a unique low-poly visual style - designed to represent the fragmented nature of Richard’s world - as well as several playable characters and about 15 hours of engaging gameplay.

The world is on the brink. Lack of resources, polluted air and water, crime on the rise, and rampant wars have left populations disillusioned with and detached from reality. Drones and humanoid robots replace humans in the public sector; everything is interconnected, and surveillance has become omnipresent.

July 12, 2018

The Gardens Between is coming to Switch

The Voxel Agents have announced that their time bending epic, The Gardens Between is coming to Nintendo Switch, alongside the already announced PlayStation 4, PC and Mac versions

Arina, a headstrong girl, and Frendt, a boy wise beyond his years, fall into a series of vibrant, dreamlike island gardens peppered with everyday objects that hold a special significance to the duo. Together they embark on an emotional journey that examines the significance of their friendship: the memories they’ve built, what must be let go, and what should never be left behind.

“The Gardens Between is an homage to the friendships from our childhoods that felt so impossibly large that the bonds could never be broken,” says Simon Joslin, co-founder of The Voxel Agents. “We took inspiration from our own childhoods when building the narrative of The Gardens Between. We wanted to tap into something relatable, familiar and nostalgic. The magic of being a kid is fleeting, but the story of Arina and Frendt captures that enchantment in a beautiful package.”

On Nintendo Switch players will be able to follow Arina and Frendt on the go, solving mind-bending puzzles on a break at work or enjoying the gorgeous environments with friends at a party. The console’s HD Rumble feature brings the game’s lush world to life, underscoring curious moments of time and imagination.

Captain Toad Treasure Tracker - Switch Review

Another Wii U game has received a second lease at life on the Switch, and while Captain Toad was a great game on the Wii U, does its move to Switch help make it better?

The story here is simple, Captain Toad and Toadette are out looking for Stars, they discover one sitting atop a little stone structure and once they collect it, a giant bird appears and attempts to carry it off, Captain Toad is knocked down and Toadette for some reason grabs onto the Star and is carried away by the bird. It is a simple story and gives Captain Toad a reason to be pushing forward, of course, just being an explorer would have worked as well.

The levels, inspired by Hakoniwa, are where the games shines though, not only are they fully contained within a small space, they can be tricky little things, especially once you start looking to find all the secrets. The opening levels are pretty straight forward, usually only requiring you to rotate the camera around, but pretty quickly things can ramp up, with moveable platforms, switches and more. What makes them all interesting and challenging is that Captain Toad is unable to jump, due to the very heavy bag that he is wearing, he also has no attacks of his own, he is able to pick up turnips and hammers, but that is it, if you are without them and are seen by any enemy, your only course of action is to run.

The combination of exploring these puzzle filled worlds, without the ability to handily defend yourself is what makes the game interesting, however the game has a major issue and that is with the controls. The game can of course be played in both Docked and Undocked modes, but the controls can change quite a lot, depending on your selected method and it becomes a little confusing. When docked, the game uses motion controls to reflect a pointer on the screen, which allows you to interact with the world, you can press the right trigger, to actually interact, using this method does take a bit of effort to learn, as you will still be moving Captain Toad around at the same time.

The issue comes forth when you swap to Undocked, now instead of using an onscreen icon controlled by motion, you just touch on the screen what you want changed. In theory it sounds like it would be ok, and the touch part works fine, the issue is that you have to let go of one side of the Switch, in order to access the screen, so for me it was the right-hand side, cause I never wanted to stop moving, but holding a Switch by one hand, is a little dangerous. My biggest concern is that the Switch with Joy-Con supports motion control, so why not offer it like they do when docked, instead of swapping it around. There is no option when you pause the game, to let you swap it around, but for some bizarre reason, you can use motion to tilt the camera around.

Outside of some odd controller choices, the game is identical to the one from the Wii U, except it does add a few new levels, based on content from Super Mario Odyessy, in fact it is the first game to really add new content, from Nintendo’s Wii U ports. The new levels are fun and will challenge most players, but if you are worried about how to unlock them, if you have already played the game, fear not, drop a Super Mario Odyssey amiibo and they will unlock right away. Sadly, the new levels have a downside, I want more now, given how well these were done, I would hope the team has plans to release more levels as DLC in the future.

Presentation wise, the game looks and sounds the same as it did on the Wii U, of course the new levels are the exception to that, perhaps the funniest part is the menu’s and style is very much based from the Wii U and now seeing it on Switch is odd. Not to say the game looks bad or anything, but it has a very specific look, based on 3D World and seeing that on Switch is just not something I would expect, unless Nintendo decide to bring Super Mario 3D World to Switch as well. The music fits into the Mario world fine, no single tune stands out, the audio is basic and again matches the tone of the world, Captain Toad and Toadette both sound like you would expect.

Captain Toad Treasure Tracker is a great little game, like most Nintendo ports, if you have already played it on Wii U, you are not gaining a lot by doubling dipping, but if you do or are new, then get ready to enjoy a charming little puzzle game.

Review code provided by Nintendo

July 11, 2018

Minecraft brings the Aquatic update to more platforms

Mojang has announced that today marks the release of the second part of the Aquatic update for Minecraft, specifically the Java and Bedrock versions of the game.

If you are not sure what version of the game you are on, the update is for Windows 10, VR, mobile devices, Xbox One and Nintendo Switch. 

The Update Aquatic brings all-new forms of ocean life in a tidal wave of new Minecraft features, including over 3,000 different types of tropical fish, a new weapon called the Trident, which includes four special enchantments – Loyalty, Impaling, Channeling and Riptide –  and many more underwater adventures for the community to embark on. Phase Two features greater improvements to gameplay mechanics, and players can now enjoy the company of turtles alongside their other fishy friends!

For the full breakdown of what the update includes, be sure to check out the full blog post.

Far Cry 5 takes the fight to Mars in order to save the earth

Ubisoft has announced that the next chapter of the Far Cry 5 Season Pass will be coming to all platforms on July 17, with Lost on Mars taking Hurk and Nick Rye to the red planet to stop an alien invasion.

Lost on Mars transports the franchise’s insanity from Hope County to the red planet as Nick Rye is teleported to a hostile planet to help his buddy Hurk thwart an alien invasion of Earth. This adventure gives players a new arsenal of alien weaponry, including the Blaster of Disaster, Hellfire and Morphinator, while also introducing a new traversal tool with Space Jets. Humankind’s future is in the hands of the game’s most notorious guns-for-hire. Time to squash some bugs!

The final piece of DLC will be out in August and will unleash Zombies into the Far Cry world for the first time.

Those who are creators will be happy to know that the latest DLC also adds a host of new options into the Far Cry Arcade. Map builders will be able to integrate these assets into their existing maps or create new sci-fi-themed maps. Future content will also include thematic assets that will be added to Far Cry Arcade for free. Those who download the Lost on Mars DLC will also gain access to new weapons – Obliteratorrrr, Taser Phazer Annihilazer, Nerve Reaper, Grape Popper and Hellfire – to use as they liberate Hope County from the Project at Eden’s Gate.

Discover 11 things that have changed in No Man's Sky

Hello Games, along with 505 Games have released a new video for No Man's Sky, which talks about 11 things that have changed since the game first released back in 2016, now that the game is coming to Xbox One, along with Multiplayer to all versions of the game.

The game has seen a few major content releases and updates over the years, adding a lot more to the game that was at launch, including the option to just experience it all in creative mode.

The game is coming to Xbox One on July 27th and has a pre-order bonus for those who are inclined to order it ahead of release. The same day will see the release of the multiplayer update to both existing platforms.
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