16 January 2017

The Legend of Zelda Breath of the Wild Switch Hands On


For a Nintendo fan, there is no bigger event than the release of a new title in The Legend of Zelda series and while I may have missed out on playing the game until now on Wii U, sitting down at the Nintendo Switch Media event and playing there, was amazing.


The little section of the venue that Nintendo had setup for The Legend of Zelda Breath of the Wild, was in a replica of the Temple of Time, but here at the front of the section was the Master Sword. Once inside though, a comfy chair and a large screen tv were calling my name, so I sat down and started up the game. What struck me was just how nice the game looked while running on the Switch, videos have come out comparing it to the Wii U build from E3 and it looks sharper, which is a nice thing to see, but enough of that, it is all about the gameplay.


Running around with the Switch Pro Controller was very nicely done, with the button placement working well for the game, even better than the JoyCon. Which is strange really, because the JoyCon has the same layout, but after a while, I swapped from TV Mode to Handheld mode, removing the Switch from the dock and then enjoying it that way. The problem I found there is that the right stick is slightly out of whack from the level it is on the Pro Controller, which takes a bit of getting used to, it’s not a large amount to be sure, but it feels wrong to begin with.


As for the game, itself, it ran well, some minor pop up issues for objects out in the distance, but it never really had any issues when there was a lot going on, multiple explosions included. Perhaps the part of Breath of the Wild that left me really impressed, was simply that the game is going to be massive and with Switch, it’s something you can play no matter where you are. The demo build itself was the one that was at E3, but now on Switch, so I had an idea of what to expect, The Great Plateau was the area I had to explore and it was massive, thankfully I knew that going in. For the most part I just followed along with the instructions that the game was giving me, purely because in a 20 minute demo, there is little time for investment. However no matter what I saw, it still did not prepare me for just how big the world was, which means that with less than seven weeks to go, this game is going to absorb all of my time.





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State Of Mind Coming To Nintendo Switch


Deadalic Entertainment have announced that State of Mind, their upcoming 3rd person adventure game, will make its way across to the Nintendo Switch, as well as releasing on Xbox One, PC and PlayStation 4.



You are Richard Nolan, a father and journalist from Berlin who discovers that he and his wife and son have been subjects to mind uploads. Richard’s upload, however, has gone wrong. As a result, he is still living in real-life reality, but an incomplete second version of his self also exists in a secret Virtual Reality project.

Upon realizing that he is literally a torn man, Richard sets out on a dramatic and dangerous search for salvation. He aims to reunite with his family, as well as with his own split self. On his way, he soon realizes that this journey isn’t only about him, but about the future of mankind.


Employing multiple playable characters and two separate game worlds, State of Mind explores the existential drama that develops in a society on the brink of post-material existence.



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Syberia 3 Coming To Nintendo Switch


Microids has announced that when Syberia 3 launches later this year across the previously announced platforms, it will also be joined by a version for Nintendo Switch.



The story begins when Kate is found left for dead on a shore by the Youkol tribe, a nomadic people caring for their snow ostriches during migration. Trapped, prisoners in the city of Valsembor, they will have to find together a way to continue their journey in a chase against their enemies and unexpected challenges. While at the same time, Kate’s past is catching up with her…

“We can’t wait to see Syberia fans discover Kate Walker’s new adventure on Nintendo Switch.” said Elliot Grassiano, Vice President of Microïds. “Nintendo, with the Switch, brings one more time a whole new innovative vision to the game industry and we are proud to be part of it.”

The release date of Syberia 3 on Nintendo Switch will be announced soon. It will be fully dubbed in French, English, Russian, Polish and German with subtitles in English, French, German, Spanish, Italian, Dutch, Russian, Polish, Czech, Korean, Brazilian Portuguese, simplified and traditional Chinese. The original soundtrack is composed by Inon Zur (Fallout 4, Dragon Age, Prince of Persia), who has already scored Syberia 2.

The images here are taken from the PC build, so keep that in mind.



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Super Bomberman R Coming To Switch


Konami have announced that Bomberman is making a return via the Nintendo Switch with Super Bobmberman R.



Super Bomberman R makes full use of the Nintendo Switch system capabilities, which enables gamers to play wherever, whenever and with whomever they choose. Super Bomberman R offers a ‘Battle’ mode where up to eight players are dropped within a maze until the ‘last man standing’ is declared the winner. There is also a ‘Story’ mode where one to two players work cooperatively to clear a series of 50 stages in order to save the galaxy.


All key Bomberman elements return for the Nintendo Switch™ title, including useful items found within the destructible areas of each maze. Removing a wall will often reveal a power-up to extend the range of the explosion or endow the user’s Bomberman with a useful skill. These include faster movement, the ability to kick or throw bombs, and more. Thus, as players gain ever more devastating capabilities, they must use all their skill and ingenuity to ensure their opponents get caught in a blast while avoiding its fiery touch!











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15 January 2017

Splatoon 2 Hands On


Splatoon was a game that I never thought Nintendo would make, it was not the content that was strange, it was the genre, who would have guessed Nintendo would make a shooter that was great online. There were rumours that it was going to get ported to Switch, but they shocked everyone with announcing the sequel and that its coming this Winter and thanks to Nintendo Australia I was lucky enough to give it a go.


Splatoon 2 feels just like the first game, while I have not played the original in sometime, I was able to pick up a Switch and get into the game without any issues. The demo that was on offer took place in a new map and offered up the new weapon the Splat Duelies, which are very powerful. If you like Splatoon, then you will likely enjoy what was offered here, as the game seems to be more of an extension of the original, rather than anything completely new, but that’s ok.


Of course, Splatoon relied heavily on motion controls, you could play without them, but it was not a great experience, at least compared to other shooters, so I can report that the game now manages to merge both. As the Switch contains motion controls, you can use the movement of the system to aim, but at the same time, you can use the right stick and gain a larger turning circle. Which comes down to use the right stick to take aim, but use the motion to fine tune your shot.


The controls themselves took a little bit to adjust to, purely because you don’t get a map on a screen anymore, you now need to press the X button to bring it up. While you can press a direction on the dpad, which are assigned to a different member of the team and once selected, you can trigger a super jump, to bring you right into the action. However, if you don’t choose a direction, you can move the Switch around, which will point a reticule on the map and allow you to jump to that location.


Splatoon 2 seems like more of the same, but as this was a small slice of what is hopefully a much larger game, but so far it seems to be adding to the formula, which is a good thing.

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Hands On With ARMS


During the Switch event, Nintendo announced two new IP’s, 1 2 Switch and ARMS, both of which offer up different ways to use the new Nintendo Switch JoyCon controllers and at the Nintendo Australia Switch Event 2017, I was able to go hands on with ARMS.

ARMS is an arena based fighting game, where you control one of a range of fighters, but with their arms replaced by springs, letting you reach across the arena to land blows upon your opponent. As it stands now controlling your fighter is purely done by using the JoyCon controller in its split mode and using only the motion parts of it and it works, but more importantly, it works well. If you are unsure about how it might play, think of it much like Wii Sports Boxing, only without the input lag.


Once you have selected your fighter, I could play as 4 of the current 5, including Ribbon Girl, Spring Man and Master Mummy. Each of the fighters has a perk to choosing them, Master Mummy as an example is a massive fighter and that size gives him a massive power increase, which lets you deal major damage, but his size works against him in that he is slow. Playing as him after one of the lighter fighters, it is quite noticeable, but that is the challenge of the game, learning how each of the fighters works, to find the one that works for you.


Of course, you need to be able to control which ever character that you choose, thankfully they work with minimal instruction. To move around, you just tilt both JoyCon to the side you want to move, to punch, well you punch, the two are the core of your important motions, though you can blend them together to get more advanced moves. Punching with one hand, you tilt that same JoyCon in either direction and you direct your punch in the air. Punching both at once can grab your opponent and draw them closer to you, letting you pummel them if you want. Button wise, you can use the left shoulder button to dash, so if you are moving to the left and you hit that button, you dash slightly to the left, which you can us to avoid a grab or an even more powerful move. Pressing the right shoulder button, lets you jump about, which you can use together with moving and dashing, to help you get around.


Punch enough times and you can collect enough power to unleash a powerful attack, which can leave your opponent down and out. The attacks however can be blocked, both by guarding yourself or punching towards your opponent’s punch, taking out that attack before it hits you. The arenas that I played on changed things up as well, the first was open, much like a boxing ring, but it had these electrified bounce pads around the edge, which can deal damage to your opponent if they land upon it. Though if you want to, you can jump onto it and launch yourself higher, giving yourself a double jump, letting you gain a height advantage, but you still take damage yourself. The other arena had these giant glass tubes around the middle, which you could use to hide behind, letting your opponent wear out their special, whilst avoiding damage to yourself, but you can also punch right through them if you want, letting you get to your opponent faster.


ARMS was a game that when I saw it during the presentation, I knew it would not appeal to me, fighting games as a whole are not my thing, but having gone hands on, I honestly can’t wait to play it some more.



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