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Battlefield Hardline - Exploring The Art Of The Multiplayer


EA and Visceral have wrapped up the second beta for Battlefield Hardline ahead of its launch on March 19th and they have now released an interview that was done with Ian Milham, the creative director for the game to learn more about the art style.

How would you describe the art style of Battlefield Hardline?

We’re going for a heightened, dramatic realism. We’re not worried about authenticity so much as believability. Our maps are based on real places without being dictated by them. We want them to be quickly readable to keep players focused on the objective, but full of enough details and secrets to reward deep investigation.

What were some of the influences that contributed to the look and feel of Battlefield Hardline?

We were looking at a lot of Michael Mann movies (Heat, Collateral, Thief, Miami Vice), which have a lot of graphic simplicity and cinematic framing. For tone and vibe, Elmore Leonard was a big influence, and the works which have come from his books (Justified, Out of Sight, Jackie Brown, etc.)



You can read the full interview over on the official EA site and be sure to look for the game when it releases next month on PC, Xbox One, PlayStation 4, Xbox 360 and PlayStation 3.