March 16, 2019

More is still to come in Assassin's Creed Odyssey and beyond

Ubisoft might have released the final piece of story DLC for Assassin's Creed Odyssey, but that has not stopped them from adding more content to the game. They have released a video detailing what is coming in March, including details on Assassin's Creed 3 Remastered.

The seventh episode of the free content The Lost Tales of Greece named ‘A Friend Worth Dying For’ will be available on March 26. In this episode, players will have to help Barnabas discover what his delirious hallucination of a loved one means.

To start A Friend Worth Dying players need to make sure they have reached Chapter 5 of the main story, and have to visit the island of Skyros. The first quest is called ‘Odyssey into the Past’.

Players will also get to unlock new items, for instance he Abstergo Pack contains a new gear set, a mount and a bow. It also contains a new ship design, figurehead and a crew theme and will be available on March 19.

In addition, Captain Octopus will be available as a Legendary Lieutenant skin.

For those looking for their next adventure to take place in the Americas, then when Assassins Creed 3 Remastered releases for Xbox One, PC and PlayStation 4 on March 29 and on Nintendo Switch on May 21, there is much to look forward too.

For the first platforms up, players will get higher-resolution textures and support for 4k and HDR will be implemented to match the quality of the current Assassin’s Creed games. More visually accurate image using real world light and material properties will be displayed thanks to increased model improvements and Physically-Based Rendering (PBR).

In addition there are gameplay improvements, such as a new game UI, a new in-game economic system, new stealth features and also new Legacy Outfits.

The Switch release however, will include the improved ergonomics and gameplay mechanics and also make use of exclusive Switch features such as game menus accessible via the touch screen interface, Motion Control that ensures an intuitive controlled feeling during distant weapon aiming, and a specific UI design that provides HUD adaptation for different display modes (docked or Handheld gameplay).

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