From the moment I first saw Gris, even in stills, I knew it was going to be a gorgeous game, but is the end result a piece of interactive art, or something more impressionistic?
There are no enemies wandering the world, though there is a boss that will emerge at some point, so you are free to explore, without fear of getting stuck or dying. Perhaps the only thing wrong with the game, from a control standpoint, is that Gris does not run, or move very fast at all, which I can agree fits into the world of GRIS, but there are times, where a faster walk would have been very welcome.
The other element is the dress that she wears, is a little magical, in that it has the ability to change its shape and mass, most of which is used to solve some puzzles, but later on it gets the ability to help swim through water like a fish. These powers are fun to use, but apart from the swimming and a great ice puzzle, don’t really have any impact on the world, which is a bit of a shame.
Gris herself has a plain style, but the dress has gumption, with it having far more flare than one would expect. Each single piece of the visuals on their own, is impressive, the watercolour effect creates layers that provide depth and as you add more colour back to the world, start to shape the visuals in some of the most interesting ways.
The other half of the games presentation is the audio and sound effect wise, its pretty barren, there are some sounds, but they are quite tame, very rarely making any sound at all. The other part is the music and it is simply gorgeous, each piece comes together to craft a soundtrack that would not be out of place if it was play by an orchestra.
Even when the game is quiet, taking everything back to the very minimum, the soundtrack is still there, helping provide a sense of calm, which fits in with how Gris is feeling. When the action kicks up a notch, the soundtrack is quite accommodating, providing a wonderful score, that helps elevate the sense of danger and wonder.
GRIS is one of the most stunning games that I had played in years, not only does it offer a story that will impact each player differently, the fact that they manage to convey without words makes it even more impressive. The games length and lack of challenge hold it back a lot, even if the puzzles required slightly more thought, it could have made the achievement of completing the game, more of a prouder achievement. Still, if you want an experience that is like nothing you have had before, you need to give this game a go.
Review copy provided by Devolver Digital