The next day at the Xbox Showcase, I was able to go hands on with the game and I came away impressed, not only does it have a wonderful look, but it also has a solid gameplay base, that I can see myself enjoying for many hours. Kicking it off, the fox awoke on a beach, no signs or people near to inform him of what was going on, but with only a single direction in which to go, I left the beach and headed up towards the stairs.
So pushing forward, I kept venturing into the forest, eventually coming across a temple, but the main entrance led me to a room with a collapsed wall, so taking the side door, it brought me back out side and then, the path split into two. Without any context, all the signs I had found were in the strange language, I ventured to the left, avoiding a lot of enemies and finally obtaining a sword. Equipping the sword was good, all I had to do, was assign the sword to one of the face buttons, except A, as that was used for dodge. With the sword equipped, all I could do was head back to where I came from and push on towards the other path.
After a while, I found more enemies, much larger than the ones I had encountered up to this point and they dealt out some massive amounts of damage. But thankfully, one room contained a treasure chest, where I was able to find a health potion, drinking it restored a lot of my health, but not all of it, so I ventured forward, once again, with caution on my mind. However, it was for naught as I soon found a much, much larger creature, which was dangerous, as the first attack it landed, after a cool activation sequence, took away three quarters of my health. Trying to run away was pointless as the second attack landed with ease, the enemy lunging from across the room to hit me and I died.