June 21, 2018
E3 2018: Hands on with Starlink: Battle for Atlas
Now if you have seen any of the demos that Ubisoft had shown of the game, at E3, then you would be happy to know that what I played was the same, the only difference was how I approached things and given I played twice, each time I played differently. The games biggest draw is that you can swap anything out, whenever you want, from pilots to ships and the types of weapons you are using, there is no combination restriction, so when the enemy started to summon ice-based creatures, I had to swap from my ice rockets, as they were doing almost no damage. Playing with the ship on the controller, meant that all I had to do, was pull the weapon module off the ship and then snap a new one in its place, and within moments of completing the action, the new weapon was ready for use.
Once I was back to flying around the enemies, my new fire-based weapon, was able to dish out some massive damage to the ice guys, something that made things easy, but as always, when things are going your way, the game changes and you need to adapt. While I was forced into a hover mode for a while, the ship still controls quite well, you can jump, given you an advantage over the ground-based lasers one of the things shot out, but you can also dodge. If you dodge while on the ground, you will just boost to a side, or even forward, if you were pushing forward at the time, but if you combine it with a jump, you can do a barrel roll, but leave the dodge too late in the jump and your ship will not complete the roll in time and you will end up exposed to more shots, while you correct the ships orientation.
Halfway through the battle, when the creature realised it was losing, it took off and it made great speed, so swapping back into flight mode, I began the chase and again spotted some interesting locations, that beg to be explored, but after a while, the creature stopped and the battle was back on. The demo ended after I blasted it to pieces, but the resulting battle, needed me to change weapons again, as the fire weapon I had equipped, did not have a great range and I needed to stay back in order to shoot up. I could not swap back to the ice rockets, because the minions it was still summoning, had ice elements still, so I swapped to a giant plasma type weapon and while it was slow to fire, it did deal significant damage.
Starlink: Battle for Atlas is a game that I want to be good, for the toys to life stuff, I could take it or leave it, but open space combat and planet exploration, sign me up.