August 17, 2017

They Came From Space blasts cloud based physics into VR

Cloudgine might not be a studio you know of, but you will know of their president and lead designer, Dave Jones, responsible for games like Lemmings, Crackdown and Grand Theft Auto. While the studio lately has been working on tech, specifically cloud based physics, something that was meant to be included in Crackdown 3, they have been crafting their own game as well, They Came From Space, check out the trailer.

They Came From Space, created for PC, Oculus and Vive, draws visual and tonal inspiration from classic 1950s B-movie alien invasion films and allows players to annihilate entire cities and landscapes. Utilizing unique cross-platform VR and PC gameplay, the online-multiplayer mayhem-action game gives VR-players control over massive alien Overseers, which work together with PC-players, dubbed Pilots, who control agile drones.

“Our team doesn’t only focus on the brilliance of cloud-based technologies – we also pride ourselves in our ability to develop groundbreaking in-game features and concepts,” said Dave Jones, President, Cloudgine. “They Came from Space is not only an amalgamation of what’s possible with Cloudgine, it also shows how VR can smoothly integrate with other platforms. And if you’re fond of streaming your gameplay, I think you’ll find our cloud-rendered video streaming to be particularly useful.”

Players will get to take part in matches with up to 10-players, in team battles pitting players against each other in a race to destroy cities, collect energy for the Mothership’s ultimate weapon and obliterate the enemy’s protective dome.

Even if you are playing you can still enjoy the game as it also features robust streaming director cameras for VR-players that gives Twitch streamers direct control of a personal camera from within the game.

“Game development has been long awaiting a drastic change-up – a new technology that can truly expand possibilities and allow developers to super-charge their projects with unprecedented levels of compute power” said Maurizio Sciglio, CEO, Cloudgine. “We created They Came From Space to give developers a clear, fun idea of how powerful Cloudgine’s cloud-based physics, rendered at 90fps, really is. And believe us when we say that this is just an introduction into what Cloudgine is capable of – there’s so much room for continued innovation with our platform and there is so much more coming beyond physics that it’s, frankly, hard to imagine how far talented developers will push it.”

There is no release date for the title yet, but it will be playable at Gamescom this weekend, so look for more news from it then.

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