When Bethesda announced a sequel to Dishonored, I was interested, but not excited, having played through the game, I can see why others were excited for it.
As Corvo, forced to flee the city, he makes his way to Karnaca in order to discover the events that led to the coup, as well as finding out who Delilah is and just what can be done to take back the throne. Helping Corvo along the way is old friend Meagan Foster, who takes Corvo to and from the locations he needs to go and once you rescue him, old friend and inventor, Anton Sokolov. Between the three of them, you can start to unravel the mystery of just what is happening and depending on your choices, impact the final story the game has to tell.
If you have played the first game, then not a lot is going to feel all that new here, sure there are new powers to use, like Domino and such, but the core of the game is still the same and that is ok with me. You are able to approach any obstacle or challenge in anyway that you want, you can charge in, sword drawn and engage in open combat, or you can crouch down and avoid a fight at all costs. Or you can play like I do, start off in stealth, avoiding fights where possible and then once spotted kill every bad guy in sight. Combat is not the only part of the game that allows you to play as you want, you can also navigate around the world as you want, need to get into a room that is locked, well you can try and find the key, or maybe if you make your way up to the roof you can drop down through the skylight, how you approach every part of the game is up to you.
While combat and navigation are important, there is also the world itself to explore, with hidden things to discover that help shape it and the people with in it. Once you arrive in Karnaca, people are questioning the coup, Delilah and even the crown killer, you can learn about it by listening to people working at the docks, or find newspapers. While they are not required to advance the game in any way, its small touches that help shape the world and your understanding of it. Perhaps the biggest change for here is that you can save people and have them join your crew back aboard the boat, not everyone will fit that bill, but its an option you can explore, if you desire to do that, for me it always came down to if I could save them without a fight being a pain, if so they were saved, if not then they died.
Dishonored 2 is a great sequel, it improves upon most parts of the original game, but keeps things open for players who never played the first. While the new powers are fun, there is never a push to use them, truly letting players experience the game and the story in any way they choose.
Thanks to Bethesda for supplying the game for review