Codemasters have announced that Formula 1 racing is back again for the 2016 season with F1 2016, with new tracks, features and a massive ten year career mode.
F1 2016’s new career mode will take gamers deeper into the world’s most glamorous, exciting and prestigious motorsport, both on and off the track. The life-like recreation of the sport will be further enhanced by the addition of the sport’s iconic Safety Car and Virtual Safety Car, as well as the introduction of the challenging new street circuit in Baku, Azerbaijan for the 2016 Formula 1 Grand Prix Of Europe.
“F1 2016 is a massive step forward for the franchise”, said Lee Mather, Principal Games Designer at Codemasters. “The new career mode sits at the heart of the game and allows gamers to create their own legend over a career that can span for up to a massive ten seasons. Beyond improving upon the fastest and most thrilling on-track racing experience in gaming, F1 2016 uniquely offers the drama and vehicle development that goes on behind the scenes. A rich car upgrade system is fully integrated into a new and deep practice development programme which mirrors the tests carried out by the teams in real life. The career mode, together with the re-introduction of the Safety Car, the first inclusion of the Virtual Safety Car and a number of other unannounced improvements means that F1 2016 will have more new features than any other year of the franchise.”
In the new career mode players select an avatar to represent them within the game world as well as choosing a number to take with them through their career. They are then free to choose from any of the Formula One teams, all with different goals and expectations. It may be more challenging to start further down the grid, but it will also be easier to exceed team expectations. Players can earn contracts and move from team to team, or choose to develop their favourite team into a championship contender.
To complement the on-track experience, and to expand the realism of the Career mode, F1 2016 includes stunning hospitality areas for each team that act as the player’s game hub. In this area they will work with their Research and Development Engineer and Player Agent to develop their progress both on and off the track. To further enhance the immersion, players will also be able to spot other key figures from the paddock within the hospitality areas.