Unravel Two continues the story of Yarny, the little creature made from red yarn, but unlike the first, where the game started off light and got darker, before getting light again, Unravel Two starts out at its darkest and slowly builds towards the light. Yarny is on a boat, that is caught in some severe weather and finds himself getting thrown overboard and whilst trying to use his thread to pull himself back aboard, it snaps and he is washed away. Soon he wakes up on land and immediately meets up with a blue Yarny, who I shall now call Yarnold and both of them have looses threads, but when they meet, the threads combine and the two become woven together.
One part where the game requires almost no explanation is in the gameplay, the experience from the first game, to the second is much more refined and provides a tighter experience across the board, but just none more so in the platforming. The game is first and foremost a platformer, with the occasional puzzle thrown in, which helps to break up the just running and jumping of the platforming parts. When you get to a puzzle, sometimes the solution is obvious, sometimes it is not, the good news, is that you can try again and again, as often as you want, in almost all puzzles, as there are no time constraints and only a few have danger about them.
The problem with the game though, is that it is short, even failing a number of times in a certain hot level, I beat the main game in just under 3 hours, which is crazy. While there are plenty of challenge stages to enjoy and as I said before, you can replay the levels to collect everything, the challenge stages can ramp up in difficulty quite quickly, the result being that you will likely stop playing them. I don’t want you to think that a short game is a bad thing, far from it, the problem is that while the game is short, combine it with the less than clear stories and the resulting feeling is one of just huh, rather than anything else. For my time with the game, by the time I was done, I did not feel any sense of accomplishment or such, just thinking, its over and then I moved on.
The audio design however, is one I can get behind 100%, the score is a mix of quite and calm beats, but suitably ramps up, whenever the action does, but thankfully, it does not sound like its from another game, the themes still play through. A lot of the music comes from a Violin, which is strange to think of as the lead instrument, but when you are stuck, trying to work out a puzzle, having a nice soothing track behind the game, just playing softly, is a treat. There are no vocal performances here and I think that is another notch in the games favour, everything you see from the characters is conveyed via expressions and it works.