Having played the game, with Martin and the others from developer Coldwood Interactive, we talked about a lot of things, whilst playing the game, one of which is just how the story came about. Prior to the public debut of Unravel 1 and its playable character of Yarny, Martin made mention that in early 2015, he felt horrible, nothing felt like it was going right, the game was taking up a lot of time and things in life were just stacking up.
But cut to E3 2015 and we saw the game and the response was crazy, which not only thrilled the studio, but Martin himself and that experience, that year, is what the story of Unravel 2 takes inspiration from. As the game beings, Yarny is thrown from a ship that he was in, when he tried to pull himself back towards the ship, his yarn snaps and he floats away, but more importantly, he loses his spark. But when he comes ashore, he meets the blue Yarny and the two of them are both missing their connections and when their threads are put close together, they join and create a new spark.