At the Xbox location, the Microsoft Theatre, I sat down with Emil Kraftling the Director of Generation Zero and he explained the game, while it was being played by two members of the studio and while it was an early alpha build, it was looking good, but what is the game about. In Generation Zero, you can play solo or with 3 other people, in a world where some strange robotic animals/creatures are now roaming the wilds of 1980’s Sweden. The game begins with you, either on your own or with other people, returning from a trip around the archipelago, when your boat is attacked, but while you are injured, you make it ashore, but there is no one else around.
But while we had gotten supplies from the cars, the remains of the runner was lying nearby as well and scavenging the corpses of the mechanical beasts is important, as you can get ammo and even mods for your weapons from them. Low level enemies will have some basic goods, but higher-level enemies will have much better loot to obtain, which can give you boosts, depending on what the item is and what stats it has. Weapons can also come in a variety of levels, keeping track of newer weapons will give you a better chance of survival, as older weapons might be poor in some stats.
While one player went off, the one we were watching, went looking for the house, on the way more runners were discovered, but this time, there were more than just the one, so a diversion was needed, thankfully in the bomb shelter, a boom box was discovered and as it generates noise, it drew the creatures together. Using some tactics and a new weapon, they were dispatched, leaving the player free to complete the mission, but as they headed back to where the other player was, it was discovered that they were under siege from a horde of enemy runners, jumping into the fray and helping out, quickly saw the tide of battle turn in the humans favour, but it proved that splitting up, while possible, might not be a great idea. Emil, the director noted that it is possible for all four players to venture off into the far corners of the game world, should they desire, but being apart means danger might be more than you could handle on your own.