June 21, 2018
E3 2018: Hands On with My Friend Pedro
I had the chance to play the game with Victor, the sole developer on the game, outside of the music and after he left Media Molecule, he decided to work fulltime on My Friend Pedro, to which he already released a flash version of the game years ago. The flash release, in 2014 gave Victor the confidence to go all in on a full game, thanks to just how many people loved that release and in 2015, the development went full steam and in 2016, Devolver Digital got on board and with that support, the game is now on track for a release in 2019, for PC and Switch.
But when you can jump through a window and have to target two enemies, while also avoiding a third and then landing, behind cover, you will be grateful for that slowdown option, it really helps you get through some of the trickier parts. Aiming at two different enemies is a little tricky, when you move your aiming reticule onto your target, you need to pull down and hold the left trigger, which locks it down, letting you move the reticule again, to target another enemy, with two targets you could just unload your guns. Getting the second gun going does take a little bit of skill, but once you have it down pat, you can get really creative, including adding in some ricochet shots.