When I first learnt about Birthdays the Beginning I was intrigued, when it was announced as coming to Switch as Happy Birthdays, I decided now was my time to try it out.
You take on the role of you, a faceless and nameless version of yourself, who followed a strange light and was brought into somewhere. Before you stands a large cube, filled with a mix of land and water and then you are introduced to Navi, the guide for your adventure. That is about the extent of the story, which is fine, because the game is more about creation than anything else, however the creation is not like you might expect.
The amount of life that your world supports, is really based on a number of factors and if you are super dedicated to the overall goal, you will want to ensure you refer to the games internal listing of life. This menu, which can be viewed in a basic grid or as a much more complex, but informative flow chart, the chart is great, because it allows you to find the creature or life you want and see how many things ahead of it you need. Some life can’t appear, until you have gotten all of the life before it, which can be quite tricky to get, if you are trying to stick within the rules the game presents you, not the ones it runs by. Some life needs set levels of moisture, as well as temp and space, if one of these things is not right, life won’t appear, no matter how long you wait. You can use the star power that you earn, and drop in a seed of life, which can speed things along, but it is not always a guarantee.
What is more disturbing though, is that you will spend a vast majority of your time, just watching the world as time flies by and unless a new lifeform appears, there is little reason to head back into the micro view. The issue with watching is that if you just let time pass, it takes ages for the years to pass, but if you fast forward time, you use your HP in that process and as you progress and level up, you earn more, but you still need to manage it, as making adjustments to the world, uses that same source of HP. Letting the world move forward in normal time, refills the gauge, but it just leaves you watching and doing nothing while that happens. The problem with the game overall is, it is not so much a game as a digital terrarium, which if you are into that, will make you happy, for others, not so much.